<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://astariamud.com/w/index.php?action=history&amp;feed=atom&amp;title=Statistics</id>
	<title>Statistics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://astariamud.com/w/index.php?action=history&amp;feed=atom&amp;title=Statistics"/>
	<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Statistics&amp;action=history"/>
	<updated>2026-04-17T16:52:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Statistics&amp;diff=128&amp;oldid=prev</id>
		<title>imported&gt;Cylis at 09:45, 14 April 2016</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Statistics&amp;diff=128&amp;oldid=prev"/>
		<updated>2016-04-14T09:45:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:45, 14 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;character creation, you are given 40 free stat points with which you may&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;character creation, you are given 40 free stat points with which you may&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;customize your character, and you gain between two and four more stat &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;customize your character, and you gain between two and four more stat &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;points at each level.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; At&lt;/del&gt; Because the actual formulae and other mechanics&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;points at each level. Because the actual formulae and other mechanics&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;are kept hidden from players, keep in mind that at best this is &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;are kept hidden from players, keep in mind that at best this is &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;observational data. The base statistics have three levels they start at &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;observational data. The base statistics have three levels they start at &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key Astaria_wiki:diff:wikidiff2:1.12:old-127:rev-128:1.14.1 --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Cylis</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Statistics&amp;diff=127&amp;oldid=prev</id>
		<title>imported&gt;Cylis: Created page with &quot; Every character in Astaria has seven base statistics and three derived  statistics which govern how well your character performs in-game. At  character creation, you are give...&quot;</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Statistics&amp;diff=127&amp;oldid=prev"/>
		<updated>2016-04-14T09:41:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; Every character in Astaria has seven base statistics and three derived  statistics which govern how well your character performs in-game. At  character creation, you are give...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
Every character in Astaria has seven base statistics and three derived &lt;br /&gt;
statistics which govern how well your character performs in-game. At &lt;br /&gt;
character creation, you are given 40 free stat points with which you may&lt;br /&gt;
customize your character, and you gain between two and four more stat &lt;br /&gt;
points at each level. At Because the actual formulae and other mechanics&lt;br /&gt;
are kept hidden from players, keep in mind that at best this is &lt;br /&gt;
observational data. The base statistics have three levels they start at &lt;br /&gt;
before customization: Low, Average, and High. Statistics that start out &lt;br /&gt;
&amp;quot;Low,&amp;quot; start out at 6. &amp;quot;Average&amp;quot; statistics start out at 10. High &lt;br /&gt;
statistics start out no less than 19. &amp;quot;Low&amp;quot; and &amp;quot;Average&amp;quot; statistics may&lt;br /&gt;
be improved through stat points to be 18, but not higher. The higher a &lt;br /&gt;
stat is raised, the more expensive it becomes to raise it. (A &amp;quot;Low&amp;quot; stat&lt;br /&gt;
will start out costing three stat points to raise by one, but will &lt;br /&gt;
eventually cost five points to raise; an &amp;quot;Average&amp;quot; stat will start out &lt;br /&gt;
costing two stat points to raise by one, but end up costing 4 to raise.)&lt;br /&gt;
&amp;quot;High&amp;quot; stats cannot be increased permanently from their starting point &lt;br /&gt;
through the use of stat points; they may however be lowered during &lt;br /&gt;
initial character customization to as low as 19, this refunds some stat &lt;br /&gt;
points to redistribute elsewhere, and as you increase in level, you may &lt;br /&gt;
re-raise the stat to its original high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Statistics ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;: Strength determines how hard you hit  with weapons, and may also factor into some guilds&amp;#039; skills, and by  derivation may also factor into how often you hit with your weapons.  During creation, your strength also adds to your initial health point  maximum and endurance point maximum, and factors into your endurance  point gains per level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;:  Intelligence factors into a few guilds&amp;#039; skills; it also contributes to  your initial spell point maximum during creation, and factors into to  your spell point gain per level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wisdom&amp;#039;&amp;#039;&amp;#039;: Wisdom  factors into a few guilds&amp;#039; skills; it also contributes to your initial  spell point maximum during creation, and factors into your spell point  gain per level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;: Dexterity factors  into a few guilds&amp;#039; skills; it may also reduce your chance to be hit by  physical attacks, may also contribute to how often you make an attack  (successful or not) with your offhand weapon, and may also contribute to  how often you hit with your weapons. During creation, your dexterity  also adds to your initial endurance point maximum, and factors into your  endurance point gain per level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Constitution&amp;#039;&amp;#039;&amp;#039;: Constitution influences your initial health point maximum, and factors into your hit point gain per level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Charisma&amp;#039;&amp;#039;&amp;#039;: Charisma factors into a few guilds&amp;#039; skills; and factors into your stat point gain per level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039;:  Luck factors into at least one guilds&amp;#039; skills; it also influences the  outcome of the base &amp;quot;combat special&amp;quot; in which you either deal half  damage (with low luck) or double damage (with high luck) during any  physical attack. It factors directly into your hit points gain per level  as well as stat points per level, and may indirectly influence your  HP/SP/EP gains in general. Luck is a very important statistic and is not  to be ignored.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Statistics ===&lt;br /&gt;
* Health Points: Health Points (&amp;quot;hp&amp;quot; for short) represent how much  damage you may receive before dying. For new players, it is recommended  you start with near to or greater than 100 hp; otherwise the difficulty  of staying alive may prove to be too much.&lt;br /&gt;
** HP is controlled by &amp;#039;&amp;#039;&amp;#039;Constitution&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* Spell Points: Spell (or Skill, for some guilds) (&amp;quot;sp&amp;quot;  for short) Points represent how much energy you have that you may use  to utilize your guild&amp;#039;s skills. When you run out of sp, you may not  utilize your guild&amp;#039;s skills. While it is not a necessity to have a set  amount of sp after creation, an easy way to counter your low sp at low  levels would be to use a race with a high Strength.&lt;br /&gt;
** SP is controlled by &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Wisdom.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* Endurance Points: Endurance Points (&amp;quot;ep&amp;quot; for short)  represent your ability to travel via walking. For many guilds this is  not too great a concern; many guilds have some form of teleportation  skill that allows them to travel to a location using their spell points,  but keep in mind that no guild has an unlimited number of rooms to  teleport to, and you will need to walk from your arrival room to  wherever you go. There are also some items which allow for teleportation  by anybody. Some areas have a greater ep cost to move through, such as  the ocean. A small note, if you have no ep left during a fight, you  cannot flee if you become overwhelmed. It is advised to bring some means  of regenerating lost ep with you if you feel you may be overwhelmed by  foes.&lt;br /&gt;
** EP is controlled by &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Dexterity.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Starting statistics by race ===&lt;br /&gt;
 Statistic       Str    Dex   Con   Int   Wis   Cha   Luck&lt;br /&gt;
 ----------------------------------------------------------&lt;br /&gt;
  &lt;br /&gt;
 Aldonian        6      10    6     20    21    10    20&lt;br /&gt;
 Catflok         10     22    6     19    6     10    20&lt;br /&gt;
 Dwarf           22     6     20    6     19    10    10&lt;br /&gt;
 Elf             6      10    6     21    20    20    10&lt;br /&gt;
 Feigi           6      20    10    21    20    10    6&lt;br /&gt;
 Gnome           10     22    10    20    6     6     19&lt;br /&gt;
 Halfelf         10     20    6     20    10    21    6&lt;br /&gt;
 Human           20     21    10    6     20    10    6&lt;br /&gt;
 Lacertain       22     19    20    6     6     10    10&lt;br /&gt;
 Lamia           10     6     20    10    19    6     22&lt;br /&gt;
 Nereid          6      20    10    10    21    20    6&lt;br /&gt;
 Romanae         6      10    6     19    10    21    21&lt;br /&gt;
 Salandrine      10     21    20    6     10    20    6&lt;br /&gt;
 Sylph           6      22    6     20    10    19    10&lt;br /&gt;
 Waeccan         6      19    6     22    10    10    20&lt;/div&gt;</summary>
		<author><name>imported&gt;Cylis</name></author>
	</entry>
</feed>