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	<title>Spiritbind (Druid Skill) - Revision history</title>
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	<updated>2026-04-17T20:12:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://astariamud.com/w/index.php?title=Spiritbind_(Druid_Skill)&amp;diff=503&amp;oldid=prev</id>
		<title>imported&gt;Cailet: Created page with &quot;===Helpfile===   Guild Level:  19  SP Cost:      75 spell points  Skill:        Phytogenesis  Syntax:       spiritbind &lt;player&gt;                spiritbind status...&quot;</title>
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		<updated>2016-11-23T18:29:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Helpfile===   Guild Level:  19  SP Cost:      75 spell points  Skill:        Phytogenesis  Syntax:       spiritbind &amp;lt;player&amp;gt;                spiritbind status...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Helpfile=== &lt;br /&gt;
 Guild Level:  19&lt;br /&gt;
 SP Cost:      75 spell points&lt;br /&gt;
 Skill:        Phytogenesis&lt;br /&gt;
 Syntax:       spiritbind &amp;lt;player&amp;gt;&lt;br /&gt;
               spiritbind status&lt;br /&gt;
               spiritbind dispel&lt;br /&gt;
 &lt;br /&gt;
 Harnessing the power of nature, a druid is capable of binding any player&amp;#039;s spirit to a forest-heavy environment. Only a willing player may have his or her spirit bound, and a druid may only sustain one binding at a time. Any binding will dispel itself when the druid leaves the Realm.&lt;br /&gt;
 &lt;br /&gt;
 In the event of death, a player who is spiritbound will be able to reincarnate himself or herself by floating to the room in which he or she was bound, and issuing the &amp;lt;reincarnate&amp;gt; command.&lt;br /&gt;
 &lt;br /&gt;
 No further intervention on the part of the druid is required aside from maintaining a physical presence in the Realm to sustain the binding.&lt;br /&gt;
 &lt;br /&gt;
 Depending upon the skill level of the druid at the time of the reincarnation, there is a chance of failure during the actual reincarnation, in which case the player will remain a ghost. In this situation, the player will either need to pray to the gods for intervention or undergo bodily resurrection.&lt;br /&gt;
&lt;br /&gt;
===Commentary=== &lt;br /&gt;
----&lt;br /&gt;
Spiritbind is useful since it allows an adventurer to reincarnate themselves instead of having to wait for a cleric to resurrect them. If an adventurer dies their corpse will eventually rot, which will prevent any clerical resurrection.&lt;br /&gt;
&lt;br /&gt;
Be absolutely certain a ghost can get to the room in which the living player was spiritbound; a Druid spiritbound to a room in the guild grove is out of luck as a ghost cannot travel to that room.&lt;br /&gt;
&lt;br /&gt;
====Nearest spiritbind locations for popular hunting grounds====&lt;br /&gt;
----&lt;br /&gt;
Not all flora-heavy locations are viable for spiritbind, only those which specifically contain forests.&lt;br /&gt;
&lt;br /&gt;
Cloch Glais/Beithe&lt;br /&gt;
* ocean&lt;br /&gt;
* lighthouse&lt;br /&gt;
* Astaria&lt;br /&gt;
Eerie clearing&lt;br /&gt;
* Westkeep&lt;br /&gt;
* Starfall (Amazon Forest accessible by ghost?)&lt;br /&gt;
Lentide Cove&lt;br /&gt;
* Starfall&lt;br /&gt;
* Sargaul bog?&lt;br /&gt;
3n of Fearn forest&lt;br /&gt;
* Sakai&lt;br /&gt;
* Ido&lt;br /&gt;
&lt;br /&gt;
The following hunting grounds are, or are very close to, forested locations:&lt;br /&gt;
* West Astaria forest&lt;br /&gt;
* West Astaria Outpost&lt;br /&gt;
* Stranger&lt;br /&gt;
* Sakai outpost&lt;/div&gt;</summary>
		<author><name>imported&gt;Cailet</name></author>
	</entry>
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