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	<id>https://astariamud.com/w/index.php?action=history&amp;feed=atom&amp;title=Empower_%28Druid_Skill%29</id>
	<title>Empower (Druid Skill) - Revision history</title>
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	<updated>2026-04-17T21:59:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://astariamud.com/w/index.php?title=Empower_(Druid_Skill)&amp;diff=492&amp;oldid=prev</id>
		<title>imported&gt;Cailet: Created page with &quot;===Helpfile===   Guild Level:  12  SP Cost:      50 spell points  Skill:        Atmosphere  Syntax:       empower &lt;staff|rod|wand&gt; with &lt;lightning|fire|ice&gt;    Employing the s...&quot;</title>
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		<updated>2016-11-23T18:08:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Helpfile===   Guild Level:  12  SP Cost:      50 spell points  Skill:        Atmosphere  Syntax:       empower &amp;lt;staff|rod|wand&amp;gt; with &amp;lt;lightning|fire|ice&amp;gt;    Employing the s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Helpfile=== &lt;br /&gt;
 Guild Level:  12&lt;br /&gt;
 SP Cost:      50 spell points&lt;br /&gt;
 Skill:        Atmosphere&lt;br /&gt;
 Syntax:       empower &amp;lt;staff|rod|wand&amp;gt; with &amp;lt;lightning|fire|ice&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Employing the same element-harnessing power granted to druid through blast, by using &amp;quot;empower&amp;quot;, a druid may bind a particular natural force to a staff, rod, or wand, granting it extra damage and effects associated with that element.&lt;br /&gt;
&lt;br /&gt;
===Commentary=== &lt;br /&gt;
----&lt;br /&gt;
One of the more useful spells to a Druid, this spell allows a Druid to add an extra damage special to any rod, staff, or wand in the Druid&amp;#039;s inventory.  The duration of the empowerment works like the [[Paladins&amp;#039; Guild|Paladins&amp;#039;]] [[Bless (Paladin Skill)|bless]] ability or the [[Thieves&amp;#039; Guild|Thieves&amp;#039;]] [[Poison|poison]] ability, in that its duration is measured in rounds in which the weapon uses its special, not time.  With greater skill, the duration of the empower increases.  Unlike a poisoned weapon, once something is empowered it will stay empowered until the spell is exhausted.&lt;/div&gt;</summary>
		<author><name>imported&gt;Cailet</name></author>
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