<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://astariamud.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elil</id>
	<title>Astarian Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://astariamud.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elil"/>
	<link rel="alternate" type="text/html" href="https://astariamud.com/wiki/Special:Contributions/Elil"/>
	<updated>2026-10-05T05:21:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Recent_Updates&amp;diff=2373</id>
		<title>Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Recent_Updates&amp;diff=2373"/>
		<updated>2026-10-04T07:03:55Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2023 - Fishing Ssytem Added&lt;br /&gt;
&lt;br /&gt;
* Suitable for all player levels&lt;br /&gt;
* Purchase a rod and reel, procure bait, then build your skill&lt;br /&gt;
* Multiple unique fishing biomes--each with their own species (and treasure) to catch&lt;br /&gt;
* Battle, sell, or eat your catch&lt;br /&gt;
&lt;br /&gt;
2025 - Starspire Academy&lt;br /&gt;
&lt;br /&gt;
* Newbie Friendly Introduction to Astaria&lt;br /&gt;
&lt;br /&gt;
* Learn Basic Commands: how to experience the realm and understand the player-character&lt;br /&gt;
&lt;br /&gt;
2025 - Custom Mudlet package added&lt;br /&gt;
&lt;br /&gt;
2026 - Darken Woods Released&lt;br /&gt;
&lt;br /&gt;
* Located south of Sunhillow&amp;#039;s main entrance, suitable for players level 8 - 20+&lt;br /&gt;
* Different monster spawns dependent on day or night&lt;br /&gt;
* Explore the abandoned catacombs beneath a destroyed Keep&lt;br /&gt;
* Rare &amp;#039;&amp;#039;stitching bird&amp;#039;&amp;#039; spawn leads to bizarre treasure&lt;br /&gt;
2026 - High-Level Dragons, Modified and Updated&lt;br /&gt;
&lt;br /&gt;
* Discover then battle dragons with abilities unique to each avaialable guild&lt;br /&gt;
* Plunder their unique loot, treausre and arms and armor&lt;br /&gt;
&lt;br /&gt;
2026 - Majority of Help Files updated&lt;br /&gt;
&lt;br /&gt;
2026 - Deepstone Gaming Casino Added&lt;br /&gt;
&lt;br /&gt;
* Suitable for all player levels.&lt;br /&gt;
*Adventure into a fully functional in-game casino.&lt;br /&gt;
* Includes all the expected games and many originals as well&lt;br /&gt;
* Earn gems, coin, unique items, treasure, and more&lt;br /&gt;
* Located near the Gnomish Embassy. Teleports Available by Dram&amp;#039;s Teleport Service&lt;br /&gt;
2026 - [http://astaria.net:5001/ Web Client] Updated&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Recent_Updates&amp;diff=2372</id>
		<title>Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Recent_Updates&amp;diff=2372"/>
		<updated>2026-10-04T07:02:54Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2023 - Fishing Ssytem Added&lt;br /&gt;
&lt;br /&gt;
* Suitable for all player levels&lt;br /&gt;
* Purchase a rod and reel, procure bait, then build your skill&lt;br /&gt;
* Multiple unique fishing biomes--each with their own species (and treasure) to catch&lt;br /&gt;
* Battle, sell, or eat your catch&lt;br /&gt;
&lt;br /&gt;
2025 - Starspire Academy&lt;br /&gt;
&lt;br /&gt;
* Newbie Friendly Introduction to Astaria&lt;br /&gt;
&lt;br /&gt;
* Learn Basic Commands: how to experience the realm and understand the player-character&lt;br /&gt;
&lt;br /&gt;
2025 - Custom Mudlet package added&lt;br /&gt;
&lt;br /&gt;
2026 - Darken Woods Released&lt;br /&gt;
&lt;br /&gt;
* Located south of Sunhillow&amp;#039;s main entrance, suitable for players level 8 - 20+&lt;br /&gt;
* Different monster spawns dependent on day or night&lt;br /&gt;
* Explore the abandoned catacombs beneath a destroyed Keep&lt;br /&gt;
* Rare &amp;#039;&amp;#039;stitching bird&amp;#039;&amp;#039; spawn leads to bizarre treasure&lt;br /&gt;
2026 - High-Level Dragons, Modified and Updated&lt;br /&gt;
&lt;br /&gt;
* Discover then battle dragons with abilities unique to each avaialable guild&lt;br /&gt;
* Plunder their unique loot, treausre and arms and armor&lt;br /&gt;
&lt;br /&gt;
2026 - Majority of Help Files updated&lt;br /&gt;
&lt;br /&gt;
2026 - Deepstone Gaming Casino Added&lt;br /&gt;
&lt;br /&gt;
* Suitable for all player levels.&lt;br /&gt;
*Adventure into a fully functional in-game casino.&lt;br /&gt;
* Includes all the expected games and many originals as well&lt;br /&gt;
* Earn gems, coin, unique items, treasure, and more&lt;br /&gt;
* Located near the Gnomish Embassy. Teleports Available by Dram&amp;#039;s Teleport Service&lt;br /&gt;
2026 - Web Client Updated&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2371</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2371"/>
		<updated>2026-10-03T10:11:42Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* GMud */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
[[File:Web Client Connect.png|left|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
[http://astariamud.com:5001/ Click here for a free] and instant, web-based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2370</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2370"/>
		<updated>2026-10-03T10:10:49Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* Web Client */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
[[File:Web Client Connect.png|left|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
[http://astariamud.com:5001/ Click here for a free] and instant, web-based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2369</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2369"/>
		<updated>2026-10-03T10:10:06Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* Web Client */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
[[File:Web Client Connect.png|left|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Click [http://astariamud.com:5001/ here for a free], and instant web-based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2368</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2368"/>
		<updated>2026-10-03T10:08:40Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
[[File:Web Client Connect.png|left|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Click [http://astariamud.com:5001/ here] for a web based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2367</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2367"/>
		<updated>2026-10-03T10:04:30Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
[[File:Web Client Connect.png|left|frameless|[link=http://astariamud.com:5001/]]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Click [http://astariamud.com:5001/ here] for a web based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2366</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2366"/>
		<updated>2026-10-03T10:02:24Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* Web Client */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
[[File:Web Client Connect.png|left|frameless|[http://astariamud.com:5001/]]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Click [http://astariamud.com:5001/ here] for a web based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=File:Web_Client_Connect.png&amp;diff=2365</id>
		<title>File:Web Client Connect.png</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=File:Web_Client_Connect.png&amp;diff=2365"/>
		<updated>2026-10-03T10:00:30Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astaria Web Client&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2364</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2364"/>
		<updated>2026-10-03T09:56:31Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* Web Client */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Click [http://astariamud.com:5001/ here] for a web based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Resources&amp;diff=2363</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Resources&amp;diff=2363"/>
		<updated>2026-10-02T20:04:22Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the past, the Adventurers of Astaria have used a variety of software to connect to Astaria.&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[https://mudlet.org &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Mudlet&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;] &amp;lt;big&amp;gt;is a platform for enhanced game-play primarily with MUDs. Mudlet provides a toolkit and supports a wide variety of protocols for players and creators to tailor an immersive game-playing experience. MUD creators use Mudlet to build features into their games. MUD players can utilize Mudlet to automate parts of their gameplay or customize their experience.&amp;lt;/big&amp;gt;[[File:Mudlet.png|link=https://mudlet.org/download|center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;mudlet_ui enable&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Enables Astaria&amp;#039;s custom Mudlet package. Enabling the interface allows Mudlet to auto-download customizations specific for Astaria&amp;lt;/big&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:960x240mudlet_a0.png|frameless|450x450px|link= https://www.mudlet.org/download/]]&lt;br /&gt;
Mudlet can be downloaded here: https://www.mudlet.org/download/&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;nowiki&amp;gt;mc on | mc off&amp;lt;/nowiki&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Toggles Mudlet&amp;#039;s auto-mapping feature on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;background&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;big&amp;gt;Allows access to custom backgrounds for Astaria. &amp;#039;background all&amp;#039; toggles the backgrounds on or off&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;While in game, be sure to use: &amp;#039;&amp;#039;&amp;#039;[[ansi|&amp;lt;nowiki/&amp;gt;&amp;#039;ansi hi]]&amp;#039;&amp;#039;&amp;#039;&amp;#039; to enjoy full 256 color support&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aclient.png|link=https://www.astariamud.com/client/A3client64.exe|frame]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Astaria Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
A (free) feature-rich, custom-built application, developed by one of our own:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get the 64bit Astaria Client for Windows by clicking on the &amp;#039;&amp;#039;&amp;#039;Astaria Client image&amp;#039;&amp;#039;&amp;#039;. The Astaria Client is also available for Linux.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also an older version of the mac client written by Raganim that can be found [https://astariamud.com/wiki/Astaria_Client here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of the mac Astarian Client is under development and can be found [https://www.astariamud.com/client/A3client64.exe here.]&lt;br /&gt;
&lt;br /&gt;
As new technologies continue to emerge, the Astaria client has been unable to keep up with changes, although, it has served our player base well over the years. If you are feeling nostalgic, give it a try, but it may have some quirks.&lt;br /&gt;
&lt;br /&gt;
* In game, be sure to use: &amp;#039;ansi hi&amp;#039; to enjoy limited 256 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;GMud&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
PC adventurers can use the shareware application [https://www.astariamud.com/client/gmud.zip “G-MUD”] (created by Daniel L. Kelly), which supports sound, macros and triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, be sure to use: &amp;#039;ansi on&amp;#039; to enjoy 16 color support.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Web Client&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Click [https://pubclient.sindome.org/player-client/?game=astaria&amp;amp;gh=astaria.net&amp;amp;gp=5000 here] for a web based alternative. &lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Telnet&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Failing all of the above, [telnet://astariamud.com:5000 opening a Telnet connection] might work, though the lack of features makes gameplay hazardous and difficult. Astaria&amp;#039;s connection details are: astaria.net or astariamud.com on port 5000 (often expressed as [telnet://astaria.net:5000 astaria.net:5000] or [telnet://astariamud.com:5000 astariamud.com:5000]). Astaria can also be accessed by two other ports: [telnet://astariamud.com:11995 11995], and [telnet://astariamud.com:23 23] (the latter can often be used in schools/universities where other ports cannot).&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2362</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2362"/>
		<updated>2026-09-28T08:53:48Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;[[File:Astaria_banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|frameless|1091x1091px|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2361</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2361"/>
		<updated>2026-09-28T08:52:59Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
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border: 1px solid #aeb9c5;&lt;br /&gt;
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overflow: hidden;&lt;br /&gt;
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box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
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&amp;quot;&amp;gt;[[File:Astaria_banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|frameless|1040x1040px|left]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
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border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2360</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2360"/>
		<updated>2026-09-28T08:52:27Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;[[File:Astaria_banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|center|frameless|950x950px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2359</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2359"/>
		<updated>2026-09-28T08:51:29Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;[[File:Astaria_banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|center|frameless|1093x1093px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
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padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
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border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2358</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2358"/>
		<updated>2026-09-28T08:50:06Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
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__NOTOC__&lt;br /&gt;
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width: 100%;&lt;br /&gt;
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border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
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box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
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&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
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box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Main_Page&amp;diff=2357</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Main_Page&amp;diff=2357"/>
		<updated>2026-09-28T08:47:51Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ================= TOP LOGO ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:logo_white_bk.png|left|frameless|503x503px|link=https://astaria.net/|alt=Astaria]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the Astaria Wiki, the official guide to the free text-based RPG (MUD) adventure. [https://astaria.net/ Astaria: &amp;#039;&amp;#039;Spawning dragons since 1994.&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Primarily run by players, the Astaria Wiki undergoes constant revisions and updates.&lt;br /&gt;
&lt;br /&gt;
*Astaria is more than just a [[MUD|Multi User Dungeon (MUD)]]. It&amp;#039;s a community of memorable [[places]], [[people]], and of course, the [[wizards]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thank you to all the players and staff who contribute to these pages!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SPACING BEFORE MAIN CONTENT ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= THREE-COLUMN FLEX CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 20px; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- ================= COLUMN 1 ================= --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex: 1;&lt;br /&gt;
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box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- CONSTELLATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
color: #c6a75e;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- MAIN HEADING --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin-top: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
color: #294866;&lt;br /&gt;
font-size: 1.4em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Builds &amp;amp;amp; Optimization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.9em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
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line-height: 1.5;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A daily reference desk for character optimization and mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fantasy Races &amp;amp;amp; Modifiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Races|Races Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RPG Classes &amp;amp;amp; Guild Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guilds|Guilds &amp;amp;amp; Classes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting Heritages (Levels 0-10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Heritage|Heritage System]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Attributes &amp;amp;amp; Statistics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Statistics|Base Stats]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equipment &amp;amp;amp; Loot Databases&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Armor]] • [[Weapons]] • [[Treasure Server|Treasure Server Drop Tiers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= COLUMN 2 ================= --&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex: 1;&lt;br /&gt;
min-width: 260px;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- CONSTELLATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
color: #c6a75e;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- MAIN HEADING --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin-top: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
color: #294866;&lt;br /&gt;
font-size: 1.4em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World Map &amp;amp;amp; Realm Exploration&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.9em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.5;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tactical guide to navigating the physical layout of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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font-weight: bold;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting Started, Game Clients, How-To Play&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Newbie guide|Newbie Guide]] • [[Resources|Connecting (Telnet &amp;amp;amp; Mudlet)]] • [http://astariamud.com:5001/ Web Client]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
World Map &amp;amp;amp; Regional Directory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Maps|World Maps]] • [[Places|Continents &amp;amp;amp; Cities]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leveling Zones &amp;amp;amp; Newbie Areas&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Help newbieareas|Low-Level Hunting]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quest Guides &amp;amp;amp; Puzzle Mechanics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Quests|Quest Log]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &amp;amp;amp; Mobs Database&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mobs|Monster Directory]] • [[Mobs Alphabetical|Legendary Boss  Strategies]] • Elite Spawns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Reboots &amp;amp;amp; World Spawns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Reboots|Reboot Schedule]] • [[Mayhem|Mayhems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= COLUMN 3 ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex: 1;&lt;br /&gt;
min-width: 260px;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- CONSTELLATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
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✦ ✧ ✦&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- MAIN HEADING --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community &amp;amp;amp; Behind the Scenes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.9em;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The social hub where server history and community culture live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyday Astaria &amp;amp;amp; Server History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Everyday Astaria|Community Portal]] • [[History|Past Timeline Eras]] • Player Archive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player vs Player (PvP / PK Rules)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
[https://astaria.net/wiki/Player-versus-player Player Killing Rules] • Engagement Conduct • Loot Drop Exceptions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trial Arcanus (The Tag Arena)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Trial Arcanus|Arena Mode]] • Historic Mini-Games • Tournament Records&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game Creators &amp;amp;amp; Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wizards|Wizard Directory]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
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color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developer Logs &amp;amp;amp; Patch Notes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Recent Updates|Recent Changelogs]] • Balance Changes • FluffOS Infrastructure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;margin-bottom: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player Submissions &amp;amp;amp; Clans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Clans|Player Housing &amp;amp;amp; Clans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= END THREE-COLUMN CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= END OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__INDEX__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Main_Page&amp;diff=2356</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Main_Page&amp;diff=2356"/>
		<updated>2026-09-28T08:47:09Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= TOP LOGO ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:logo_white_bk.png|left|frameless|503x503px|link=https://astaria.net/|alt=Astaria]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the Astaria Wiki, the official guide to the free text-based RPG (MUD) adventure. [https://astaria.net/ Astaria: &amp;#039;&amp;#039;Spawning dragons since 1994.&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Primarily run by players, the Astaria Wiki undergoes constant revisions and updates.&lt;br /&gt;
&lt;br /&gt;
*Astaria is more than just a [[MUD|Multi User Dungeon (MUD)]]. It&amp;#039;s a community of memorable [[places]], [[people]], and of course, the [[wizards]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thank you to all the players and staff who contribute to these pages!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SPACING BEFORE MAIN CONTENT ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= THREE-COLUMN FLEX CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 20px; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= COLUMN 1 ================= --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex: 1;&lt;br /&gt;
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box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- CONSTELLATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
color: #c6a75e;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- MAIN HEADING --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin-top: 0;&lt;br /&gt;
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font-size: 1.4em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Builds &amp;amp;amp; Optimization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.9em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.5;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A daily reference desk for character optimization and mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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font-weight: bold;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fantasy Races &amp;amp;amp; Modifiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Races|Races Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RPG Classes &amp;amp;amp; Guild Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guilds|Guilds &amp;amp;amp; Classes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting Heritages (Levels 0-10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Heritage|Heritage System]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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font-weight: bold;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character Attributes &amp;amp;amp; Statistics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Statistics|Base Stats]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equipment &amp;amp;amp; Loot Databases&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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margin-top: 5px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Armor]] • [[Weapons]] • [[Treasure Server|Treasure Server Drop Tiers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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background: #f5f7f9;&lt;br /&gt;
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border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- CONSTELLATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
color: #c6a75e;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- MAIN HEADING --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin-top: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
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font-size: 1.4em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World Map &amp;amp;amp; Realm Exploration&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.9em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.5;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tactical guide to navigating the physical layout of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting Started, Game Clients, How-To Play&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Newbie guide|Newbie Guide]] • [[Resources|Connecting (Telnet &amp;amp;amp; Mudlet)]] • [http://astariamud.com:5001/ Web Client]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
World Map &amp;amp;amp; Regional Directory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Maps|World Maps]] • [[Places|Continents &amp;amp;amp; Cities]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leveling Zones &amp;amp;amp; Newbie Areas&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Help newbieareas|Low-Level Hunting]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quest Guides &amp;amp;amp; Puzzle Mechanics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Quests|Quest Log]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &amp;amp;amp; Mobs Database&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mobs|Monster Directory]] • [[Mobs Alphabetical|Legendary Boss  Strategies]] • Elite Spawns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Reboots &amp;amp;amp; World Spawns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Reboots|Reboot Schedule]] • [[Mayhem|Mayhems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= COLUMN 3 ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex: 1;&lt;br /&gt;
min-width: 260px;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- CONSTELLATION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
color: #c6a75e;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- MAIN HEADING --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin-top: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
color: #294866;&lt;br /&gt;
font-size: 1.4em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community &amp;amp;amp; Behind the Scenes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.9em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.5;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The social hub where server history and community culture live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyday Astaria &amp;amp;amp; Server History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Everyday Astaria|Community Portal]] • [[History|Past Timeline Eras]] • Player Archive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player vs Player (PvP / PK Rules)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
[https://astaria.net/wiki/Player-versus-player Player Killing Rules] • Engagement Conduct • Loot Drop Exceptions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trial Arcanus (The Tag Arena)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Trial Arcanus|Arena Mode]] • Historic Mini-Games • Tournament Records&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game Creators &amp;amp;amp; Immortal Wizards&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wizards|Wizard Directory]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 17px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developer Logs &amp;amp;amp; Patch Notes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Recent Updates|Recent Changelogs]] • Balance Changes • FluffOS Infrastructure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SECTION --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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font-weight: bold;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
color: #34495e;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player Submissions &amp;amp;amp; Clans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Clans|Player Housing &amp;amp;amp; Clans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= END THREE-COLUMN CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
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box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= END OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__INDEX__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2355</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2355"/>
		<updated>2026-09-28T08:44:05Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
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padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;astaria-banner&amp;quot; style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
overflow: hidden;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
line-height: 0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 1.1em; margin-top: 10px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2354</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2354"/>
		<updated>2026-09-28T08:39:40Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CLOSING BANNER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin-top: 20px; text-align: center; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2353</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2353"/>
		<updated>2026-09-28T08:38:27Z</updated>

		<summary type="html">&lt;p&gt;Elil: Undo revision 2352 by Elil (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CLOSING BANNER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin-top: 20px; text-align: center; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2352</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2352"/>
		<updated>2026-09-28T08:37:18Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.[[File:Mudhaven_banner1600x240_01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|center|frameless|940x940px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= CLOSING BANNER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin-top: 20px; text-align: center; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2351</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2351"/>
		<updated>2026-09-28T08:30:57Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CLOSING BANNER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin-top: 20px; text-align: center; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2350</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2350"/>
		<updated>2026-09-28T08:29:06Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you: it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities: the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters, but allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours. And easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar -- that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria,&amp;#039;&amp;#039;&amp;#039; a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CLOSING BANNER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin-top: 20px; text-align: center; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2349</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2349"/>
		<updated>2026-09-28T08:25:01Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; max-width: 1120px; margin: 0 auto; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 1: WHAT IS A MUD ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Basics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|center|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.9em; color: #64748b; font-style: italic;&amp;quot;&amp;gt;A world drawn in characters rather than pixels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color: #294866;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Very Brief History&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 2: WHY PLAY ONE TODAY ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Play One Today?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 3: GETTING STARTED ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= BOX 4: ASTARIA ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px 20px 20px 20px;&lt;br /&gt;
margin-top: 20px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
box-shadow: 0 1px 2px rgba(30,45,65,0.05);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; color: #c6a75e; font-size: 1.25em; letter-spacing: 5px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0; padding-bottom: 10px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.4em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Astaria: A Living World&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= CLOSING BANNER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin-top: 20px; text-align: center; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2348</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2348"/>
		<updated>2026-09-28T08:19:33Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* What Is a MUD? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1210x1210px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;What Is a MUD?&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|532x532px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you; it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities -- the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t: A world drawn in characters rather than pixels.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important. You have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters; allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours -- and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar, that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039;, a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|603x603px|frameless|left]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2347</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2347"/>
		<updated>2026-09-28T08:19:07Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* Astaria: A Living World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1210x1210px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs,&amp;#039;&amp;#039;&amp;#039; and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|532x532px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north,&amp;lt;/code&amp;gt;and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you; it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions, some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities -- the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t: A world drawn in characters rather than pixels.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information: the history of a ruined city, the temperament of a stranger, the properties of a strange artifact, all without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important. You have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters; allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours -- and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar, that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039;, a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|603x603px|frameless|left]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2346</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2346"/>
		<updated>2026-09-28T08:15:29Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* Astaria: A Living World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1210x1210px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|532x532px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t: A world drawn in characters rather than pixels.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|603x603px|frameless|left]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2345</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2345"/>
		<updated>2026-09-28T08:12:09Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* A Very Brief History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1210x1210px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|532x532px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t: A world drawn in characters rather than pixels.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|603x603px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2344</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2344"/>
		<updated>2026-09-28T08:08:16Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1210x1210px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|532x532px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.A world drawn in characters rather than pixels.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2343</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2343"/>
		<updated>2026-09-28T08:07:50Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1210x1210px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== What Is a MUD? ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|532x532px|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.|right]]&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.A world drawn in characters rather than pixels.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2342</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2342"/>
		<updated>2026-09-28T08:03:48Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== What Is a MUD? ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|link=https://astaria.net/#play|480px|center|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;A world drawn in characters rather than pixels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2341</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2341"/>
		<updated>2026-09-28T08:01:01Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== What Is a MUD? ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonlogo astaria watermrk03.png|700px|center|frameless|alt=ASCII art of a castle rendered in text characters, with the word ASTARIA below it.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; font-size:0.9em;&amp;quot;&amp;gt;A world drawn in characters rather than pixels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[People|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;Astaria&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Everyday Astaria|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect and play in your browser.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;[http://astariamud.com:5001/ Play Astaria now in your browser →]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2340</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2340"/>
		<updated>2026-09-28T08:00:05Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dragonlogo astaria watermrk03.png|thumb|Astaria, Entry]]&lt;br /&gt;
&lt;br /&gt;
== ASTARIA WIKI: MUD PAGE ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[Players|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect via browser or telnet.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;[[Astaria]]&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Community Portal|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=File:Dragonlogo_astaria_watermrk03.png&amp;diff=2339</id>
		<title>File:Dragonlogo astaria watermrk03.png</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=File:Dragonlogo_astaria_watermrk03.png&amp;diff=2339"/>
		<updated>2026-09-28T07:58:27Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;astaria watermark&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2338</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2338"/>
		<updated>2026-09-28T07:34:54Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* What Is a MUD? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ASTARIA WIKI: MUD PAGE ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;What Is a MUD?&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[Players|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect via browser or telnet.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;[[Astaria]]&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Community Portal|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2337</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2337"/>
		<updated>2026-09-28T07:34:11Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ASTARIA WIKI: MUD PAGE ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== What Is a MUD? ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[Players|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
[[File:Mudhaven banner1600x240 01x.png|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect via browser or telnet.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;[[Astaria]]&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Community Portal|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2336</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2336"/>
		<updated>2026-09-28T07:32:00Z</updated>

		<summary type="html">&lt;p&gt;Elil: /* ASTARIA WIKI: MUD PAGE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ASTARIA WIKI: MUD PAGE ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== What Is a MUD? ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Very Brief History ===&lt;br /&gt;
&lt;br /&gt;
The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[Players|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria-banner-plain.jpg|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect via browser or telnet.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;[[Astaria]]&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Community Portal|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=MUD&amp;diff=2335</id>
		<title>MUD</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=MUD&amp;diff=2335"/>
		<updated>2026-09-28T07:31:36Z</updated>

		<summary type="html">&lt;p&gt;Elil: Created page with &amp;quot;== ASTARIA WIKI: MUD PAGE ==  This is the complete MediaWiki source code for your MUD page. Copy everything between the line of dashes below and paste it into your wiki editor.  ---  __NOTOC__  frameless  == What Is a MUD? ==  Long before open-world maps and cinematic cut scenes, there was another...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ASTARIA WIKI: MUD PAGE ==&lt;br /&gt;
&lt;br /&gt;
This is the complete MediaWiki source code for your MUD page. Copy everything between the line of dashes below and paste it into your wiki editor.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria banner1792x592.jpg|link=http://astariamud.com:5001/|alt=Astaria — Spawning dragons since 1994. A multiplayer text-based fantasy MUD. Play now.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== What Is a MUD? ==&lt;br /&gt;
&lt;br /&gt;
Long before open-world maps and cinematic cut scenes, there was another way to play a role-playing game: through words. You type a command, read a description of the world around you, decide what to do next — and slowly discover the world is far larger than it first appeared. There are monsters to fight, places to explore, quests to unravel, and other players sharing the same world with you.&lt;br /&gt;
&lt;br /&gt;
These games are called &amp;#039;&amp;#039;&amp;#039;MUDs&amp;#039;&amp;#039;&amp;#039; — and by modern graphical standards they look impossibly simple. That simplicity is exactly what makes them worth a look.&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
MUD originally stood for &amp;#039;&amp;#039;Multi-User Dungeon&amp;#039;&amp;#039;. Today the term covers a broad family of online worlds, most of them primarily text-based, in which the game &amp;#039;&amp;#039;describes&amp;#039;&amp;#039; the world to you rather than rendering it on a screen. You might see:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You stand at the edge of an ancient forest. A narrow trail disappears between the trees to the north. To the east, a weathered stone road leads toward distant hills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of clicking, you type &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; — and the game answers with another description. You can examine objects, talk to characters, fight creatures, trade, solve puzzles, join [[Clans|clans]], and interact with the other people playing alongside you. The result is part RPG, part interactive fiction, part adventure, and part living online community.&lt;br /&gt;
&lt;br /&gt;
The crucial ingredient is &amp;#039;&amp;#039;&amp;#039;persistence&amp;#039;&amp;#039;&amp;#039;. Unlike a single-player text adventure that exists only for your character, a MUD keeps going after you log off. The person you met yesterday may still be there tomorrow. A town you visited might have changed. Someone might have discovered a new area, or your character&amp;#039;s reputation might have started to mean something. The world isn&amp;#039;t a sequence of levels waiting for you — it&amp;#039;s a &amp;#039;&amp;#039;place&amp;#039;&amp;#039;.&lt;br /&gt;
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=== A Very Brief History ===&lt;br /&gt;
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The roots reach back to the 1970s, when &amp;#039;&amp;#039;Colossal Cave Adventure&amp;#039;&amp;#039; established the idea of exploring a computer-generated world through written commands. Then in 1978, Roy Trubshaw and Richard Bartle began building the original MUD at the University of Essex, adding the one thing text adventures lacked: multiple people inhabiting the same world at once.&lt;br /&gt;
&lt;br /&gt;
As networks spread, so did MUDs, and they branched into distinct traditions — some built around combat and character progression, others around roleplay and social life, still others handing players the tools to build the world themselves. The early 1990s brought structured systems like DikuMUD that codified levels, classes, equipment, and quests.&lt;br /&gt;
&lt;br /&gt;
Sound familiar? Persistent characters, shared worlds, [[Guilds|guilds]], economies, player communities — the graphical online RPGs that came later inherited nearly all of it from text. The technology changed. The underlying idea didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
== Why Play One Today? ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your imagination is part of the game.&amp;#039;&amp;#039;&amp;#039; A forest described as &amp;#039;&amp;#039;ancient, enormous, and haunted&amp;#039;&amp;#039; looks different in your head than in anyone else&amp;#039;s. You aren&amp;#039;t shown a world so much as handed one to interpret, which makes exploration feel unusually personal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There&amp;#039;s room for real depth.&amp;#039;&amp;#039;&amp;#039; Text is exceptionally good at carrying information — the history of a ruined city, the temperament of a stranger, the properties of a strange artifact — without needing a cinematic to deliver it. That makes MUDs a natural home for worlds with deep lore and long, complicated histories.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery is genuine.&amp;#039;&amp;#039;&amp;#039; Graphical games tend to make it obvious where you can go and what matters. A MUD often won&amp;#039;t. You experiment, ask questions, search somewhere unexpected, remember a detail from hours ago. Sometimes the game simply doesn&amp;#039;t tell you what&amp;#039;s important — you have to figure it out, and even a small discovery can feel earned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The community is part of the world.&amp;#039;&amp;#039;&amp;#039; These worlds are populated by people, not just scripted characters — allies, rivals, merchants, guildmates, and familiar faces you keep running into. Because communication is built into the game, experienced [[Players|players]] accumulate stories, secrets, and lore that newcomers learn over time. The community becomes part of the content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s light and it&amp;#039;s yours.&amp;#039;&amp;#039;&amp;#039; No high-end graphics card, no enormous download, no mandatory intro cinematic. That makes a MUD easy to drop into for a few minutes or settle into for hours — and easy to return to for years.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve never played one, the approach is simple: find a world that sounds interesting and try it. Don&amp;#039;t worry about memorizing commands or understanding everything at once. Explore. Read the descriptions. Talk to people. Try things. The first few minutes may feel unfamiliar — that&amp;#039;s normal. Once the basic commands become second nature, the interface fades and what&amp;#039;s left is the interesting part: the world itself.&lt;br /&gt;
&lt;br /&gt;
For a quick start with Astaria, check the [[Newbie guide|Newbie Guide]], learn about [[Races|fantasy races and character creation]], or browse our [[Guilds|guilds and classes]]. You can also find [[Resources|connection instructions for telnet and mudlet clients]].&lt;br /&gt;
&lt;br /&gt;
[[File:Astaria-banner-plain.jpg|link=http://astariamud.com:5001/|alt=Astaria — a persistent multiplayer text MUD running since 1994. Connect via browser or telnet.|1120px|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Astaria: A Living World ==&lt;br /&gt;
&lt;br /&gt;
And if you&amp;#039;re looking for a modern fantasy world to explore, you&amp;#039;re welcome to try &amp;#039;&amp;#039;&amp;#039;[[Astaria]]&amp;#039;&amp;#039;&amp;#039; — a persistent, text-based RPG built around exploration, character progression, combat, and a world that has been quietly growing since 1994. If discovering a place through words sounds appealing, it&amp;#039;s a good place to begin your own adventure.&lt;br /&gt;
&lt;br /&gt;
We are more than just a Multi-User Dungeon. We&amp;#039;re a community of memorable [[Places|places]], [[People|people]], and of course, the [[Wizards|wizards]] who build and maintain our world. [[Help newbieareas|New player areas]] are welcoming, and the [[Community Portal|community]] is here to help you find your way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:How-To]]&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Main_Page&amp;diff=2334</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Main_Page&amp;diff=2334"/>
		<updated>2026-09-28T06:54:10Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
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[[File:logo_white_bk.png|left|frameless|503x503px|link=https://astaria.net/|alt=Astaria]]&lt;br /&gt;
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&amp;lt;!-- ================= INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Welcome to the Astaria Wiki, the official guide to the free text-based RPG (MUD) adventure. [https://astaria.net/ Astaria: &amp;#039;&amp;#039;Spawning dragons since 1994.&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Primarily run by players, the Astaria Wiki undergoes constant revisions and updates.&lt;br /&gt;
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*Astaria is more than just a [[MUD|Multi User Dungeon (MUD)]]. It&amp;#039;s a community of memorable [[places]], [[people]], and of course, the [[wizards]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thank you to all the players and staff who contribute to these pages!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Character Builds &amp;amp;amp; Optimization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
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A daily reference desk for character optimization and mechanics.&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
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Fantasy Races &amp;amp;amp; Modifiers&lt;br /&gt;
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[[Races|Races Overview]]&lt;br /&gt;
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RPG Classes &amp;amp;amp; Guild Lore&lt;br /&gt;
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[[Guilds|Guilds &amp;amp;amp; Classes]]&lt;br /&gt;
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Starting Heritages (Levels 0-10)&lt;br /&gt;
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[[Heritage|Heritage System]]&lt;br /&gt;
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Character Attributes &amp;amp;amp; Statistics&lt;br /&gt;
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[[Statistics|Base Stats]]&lt;br /&gt;
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Equipment &amp;amp;amp; Loot Databases&lt;br /&gt;
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[[Armor]] • [[Weapons]] • [[Treasure Server|Treasure Server Drop Tiers]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;World Map &amp;amp;amp; Realm Exploration&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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The tactical guide to navigating the physical layout of the world.&lt;br /&gt;
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Getting Started, Game Clients, How-To Play&lt;br /&gt;
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[[Newbie guide|Newbie Guide]] • [[Resources|Connecting (Telnet &amp;amp;amp; Mudlet)]] • [http://astariamud.com:5001/ Web Client]&lt;br /&gt;
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World Map &amp;amp;amp; Regional Directory&lt;br /&gt;
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[[Maps|World Maps]] • [[Places|Continents &amp;amp;amp; Cities]]&lt;br /&gt;
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Leveling Zones &amp;amp;amp; Newbie Areas&lt;br /&gt;
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[[Help newbieareas|Low-Level Hunting]]&lt;br /&gt;
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Quest Guides &amp;amp;amp; Puzzle Mechanics&lt;br /&gt;
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[[Quests|Quest Log]]&lt;br /&gt;
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Monsters &amp;amp;amp; Mobs Database&lt;br /&gt;
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[[Mobs|Monster Directory]] • [[Mobs Alphabetical|Legendary Boss  Strategies]] • Elite Spawns&lt;br /&gt;
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Server Reboots &amp;amp;amp; World Spawns&lt;br /&gt;
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[[Reboots|Reboot Schedule]] • [[Mayhem|Mayhems]]&lt;br /&gt;
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✦ ✧ ✦&lt;br /&gt;
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&amp;lt;!-- MAIN HEADING --&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Community &amp;amp;amp; Behind the Scenes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- DESCRIPTION --&amp;gt;&lt;br /&gt;
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The social hub where server history and community culture live.&lt;br /&gt;
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Everyday Astaria &amp;amp;amp; Server History&lt;br /&gt;
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[[Everyday Astaria|Community Portal]] • [[History|Past Timeline Eras]] • Player Archive&lt;br /&gt;
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Player vs Player (PvP / PK Rules)&lt;br /&gt;
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[https://astaria.net/wiki/Player-versus-player Player Killing Rules] • Engagement Conduct • Loot Drop Exceptions&lt;br /&gt;
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Trial Arcanus (The Tag Arena)&lt;br /&gt;
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[[Trial Arcanus|Arena Mode]] • Historic Mini-Games • Tournament Records&lt;br /&gt;
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Game Creators &amp;amp;amp; Immortal Wizards&lt;br /&gt;
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[[Wizards|Wizard Directory]]&lt;br /&gt;
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Developer Logs &amp;amp;amp; Patch Notes&lt;br /&gt;
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[[Recent Updates|Recent Changelogs]] • Balance Changes • FluffOS Infrastructure&lt;br /&gt;
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Player Submissions &amp;amp;amp; Clans&lt;br /&gt;
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[[Clans|Player Housing &amp;amp;amp; Clans]]&lt;br /&gt;
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&amp;lt;!-- ================= BOTTOM BANNER ================= --&amp;gt;&lt;br /&gt;
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[[File:Mudhaven banner1600x240 01x.png|1120px|frameless|link=http://astariamud.com:5001/|alt=Play Astaria]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=A1&amp;diff=2333</id>
		<title>A1</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=A1&amp;diff=2333"/>
		<updated>2026-09-20T01:32:51Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[History|1994 - 1997]]&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;A&amp;lt;/big&amp;gt;staria&amp;#039;&amp;#039;&amp;#039; began its journey with an LP-Code base and a T1 internet connection housed in Philadelphia, Pennsylvania. The connection allowed the MUD to persist for up to a week before reboots, differing from many MUDS at the time that rebooted within a few days to maintain stability. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Early Realm&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Three major continents opened Astaria: Astaria itself, Sakai, and Sable. The early incarnation of Astaria saw player counts below 10 (late 1994 and early 1995), but those numbers grew to 40+ players logged on as Astaria gained popularity for its community as well as its world that felt both familiar yet unique. Toward the end of 1996, the player-base ballooned even higher.&lt;br /&gt;
&lt;br /&gt;
The MUD opened with a number of guilds: cleric, fighter, mage, psion and thief, though many of the guilds were still being developed through A1; power sets were incomplete, and staff solicited suggestions and feedback from the earliest players. &lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;First Guilds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Among the guilds, many players joined the fighters early. Thieves and psions were hidden in the continent of Sable. Psions in particular obtained few members due to the difficult nature of finding the guild and the novelty with its guild identity. &lt;br /&gt;
&lt;br /&gt;
By reaching out to Aquila, the earliest psions organized a meeting to discuss the direction of the guild in regards to its hidden nature and their available powers. Variax, an early Wizard, attended as a representative of the staff, and Arashi was eventually assigned as a coder to help develop the psion powers.&lt;br /&gt;
&lt;br /&gt;
Only thieves and mages had realm-wide poses, which were considered guild abilities at the time. Upon suggestions from players in the fighter&amp;#039;s guild, the pose feature extended to the fighters and soon to all guilds. Able to take on the highest-level monsters as well as teleport, mages established themselves as one of the more complete guilds. Thieves with their dodge, backstab, and gag abilities, then psions with their 18th level &amp;#039;pain&amp;#039; power and the ability to stun monsters and self-heal soon followed. Fighters and clerics, both without reliable ways of diminishing monster damage, fell behind the power scale.&lt;br /&gt;
&lt;br /&gt;
Toward the end of A1, a few players were either invited to or applied to beta test the bard&amp;#039;s guild.&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;Thief Takeover of Sable&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In 1996, with Marcus as the Guild Master, the thieves shook the MUD with a declaration that they were closing the continent of Sable to other players, and any player-characters who adventured into Sable would be killed. The event began when Gage, a member of Clan Darkness stabbed a letter into the lighthouse door.&lt;br /&gt;
&lt;br /&gt;
As a guild, the thieves killed off any player who tried to visit the continent of Sable, which, at the time, contained some of the best equipment and most vauable monsters the realm had to offer. Thieves player-killed [[Player-versus-player|(PK&amp;#039;ed]]), multiple players from the fighter&amp;#039;s, mage&amp;#039;s, and cleric&amp;#039;s guilds including the current GMs. Consequently, the thieves pilfered their victim&amp;#039;s corpses and denied cleric-resurrections which decimated the other guild&amp;#039;s equipment vaults and caused excessive level-loss for many of the player&amp;#039;s logged on. &lt;br /&gt;
&lt;br /&gt;
The event deescalated when they ran into difficulty with the psion GM, Deunan, and a higher level psion, Rhumata. The two were joined by a late rally from a number of higer-level players after those players resurrected then re-geared (yet at diminished levels). But, really though, the event stopped when other players tired of dying and abstained from entering Sable. This early event shaped the direction of the thieves&amp;#039; guild moving toward A2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible style=&amp;quot; table-layout: fixed; width: 100%;&amp;quot;&lt;br /&gt;
|+Astaria 1: Earliest Players&lt;br /&gt;
! style=&amp;quot;width: 16.66%;&amp;quot; |Clerics&lt;br /&gt;
! style=&amp;quot;width: 16.66%;&amp;quot; |Fighters&lt;br /&gt;
! style=&amp;quot;width: 16.66%;&amp;quot; |Mages&lt;br /&gt;
! style=&amp;quot;width: 16.66%;&amp;quot; |Psions&lt;br /&gt;
! style=&amp;quot;width: 16.66%;&amp;quot; |Thieves&lt;br /&gt;
! style=&amp;quot;width: 16.66%;&amp;quot; |*Bards&lt;br /&gt;
|-&lt;br /&gt;
|Bhudda&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first players to find the &amp;#039;high-level board&amp;#039; and the first clerics to reach level 20. Created Clan Rose, Astaria&amp;#039;s fourth player formed clan.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Acydreign&lt;br /&gt;
&amp;lt;small&amp;gt;First fighter to pantheon and an early member of clan Tiger, Astaria&amp;#039;s first player formed clan.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Infinity&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first three players to reach level 20. Created clan Gauntlet, Astaria&amp;#039;s first player formed clan.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Clym&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Early psion to level 20, and one of the first players to discover donating as a means of pushing stats. Reached level 36 only to die down to level 25 within minutes. The first psion to pantheon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Alec&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first three thieves to level 20 and one of the first five players to level 36.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Aeolus&lt;br /&gt;
&amp;lt;small&amp;gt;Bard beta tester. Removed after testing bard abilities against another player, resulting in a [[Player-versus-player|player-kill]] against that player during the beta test.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hpmuirt&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first clerics to reach level 20, and one of the first players to enter the realm. Contributed feedback about many of the guild&amp;#039;s early prayers, and often one of the only clerics available to resurrect fallen players.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Chanur&lt;br /&gt;
&amp;lt;small&amp;gt;One of the earliest players in the game and earliest fighters to level 20. Offered feedback on the abilities of the guild and many of the areas.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Merlin&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first three players to reach level 15 and gain access to Astaria&amp;#039;s &amp;#039;high-level board&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Darzog &lt;br /&gt;
&amp;lt;small&amp;gt;First psion GM, and one of the first players to reach level 20.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Amos&lt;br /&gt;
&amp;lt;small&amp;gt;First thief to level 20. First thief to level 36. Helped form clan Gauntlet, the first player created clan in Astaria. One of the earliest and most proficient Trial Arcanus players on the MUD&amp;lt;/small&amp;gt;&lt;br /&gt;
|Galion&lt;br /&gt;
&amp;lt;small&amp;gt;Early bard beta tester who completed the beta and reached level 20 during the period. The first bard to pantheon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pulp&lt;br /&gt;
&amp;lt;small&amp;gt;The first cleric to reach level 36 and a founding member of Clan Frost as well as one of the earliest players to pantheon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ikshada&lt;br /&gt;
&amp;lt;small&amp;gt;First fighter GM and fist fighter to level 36. Took part in helping stop the thief takeover of Sable.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Pazuzu&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first mages to reach level 20, and a founding member of Clan Tiger, Astaria&amp;#039;s second player-formed clan. The second mage to pantheon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Deunan&lt;br /&gt;
&amp;lt;small&amp;gt;Second psion GM and first psion to reach level 36. Formed clan secret, which later became Excaliber. Helped end the thieves&amp;#039; occupation of the Sable Lighthouse. Contributed many suggestions to Astaria in general.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Aravam&lt;br /&gt;
&amp;lt;small&amp;gt;The first thief and one of the first three players to level 15, gaining access to  Astaria&amp;#039;s &amp;#039;high-level board.&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tinuviel&lt;br /&gt;
&amp;lt;small&amp;gt;Early bard beta tester, who offered a significant amount of feedback for the guild and abilities&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Valkrie&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first clerics to reach level 20. An early cleric GM and the first cleric to pantheon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Metalhead &lt;br /&gt;
&amp;lt;small&amp;gt;The first fighter and fourth player to level 15, gaining access to Astaria&amp;#039;s early &amp;#039;high-level board&amp;#039;. Helped many players new to Astaria and tested out many new features and functions of  the game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Rakasta&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first mages to reach level 20 and then level 36. The second player and first mage to pantheon, and later went on to join the Wizard staff in Astaria.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Serena&lt;br /&gt;
&amp;lt;small&amp;gt;Among the earliest players and psions to reach level 20. Discovered many areas in the realm and provided feedback on psion&amp;#039;s power list. The second psion to pantheon.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Crue&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first thieves to  20 and to 36. Early &amp;#039;[[Player-versus-player|player killer]]&amp;#039; in the realm and one of the thieves who orchestrated the takeover of Sable and the killing of many higher level players. Early player to discover donating as a means to raise stats. Founding member of Clan Darkness.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Troubadour&lt;br /&gt;
&amp;lt;small&amp;gt;Early bard beta tester who reached level 20 during the beta period. The last bard and last player to pantheon during A1&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Notbob &lt;br /&gt;
&amp;lt;small&amp;gt;One of the earliest players to find the realm, and one of the first fighters to reach level 20. A founding member of Clan Rose, Astaria&amp;#039;s fourth player-created clan.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Seti&lt;br /&gt;
&amp;lt;small&amp;gt;Early psion to  reach level 20. Organized psions in an initial meeting to discuss guild powers and the hidden nature of the guild. Later went on to join Astaria&amp;#039;s Wizard staff.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Gage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Early thief who initiated the thieves&amp;#039; takeover of Sable when he stabbed a letter to the lighthouse door, which resulted in the death of many non-thief player-characters. One of the initial members of Clan Darkness&amp;lt;/small&amp;gt;&lt;br /&gt;
|Crue, Cruz, Fenix, Shandril, Shylo, Telendar&amp;lt;small&amp;gt;:&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Players who all tested the bard&amp;#039;s guild making them the first players to try Astaria&amp;#039;s earliest additional guild.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perrin &lt;br /&gt;
&amp;lt;small&amp;gt;Second fighter GM and one of the first fighters to reach level 36. Later joined Astaria&amp;#039;s staff, becoming an admin.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Marcus&lt;br /&gt;
&amp;lt;small&amp;gt;One of the first thieves to level 36, and the first thief GM.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;Formed clan Darkness, Astaria&amp;#039;s third player-created clan.&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;Early player to discover donating as a means to push player stats. GM of the thieves guild when they took over Sable and killed m&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;any&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;of the higher-level playe&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;r&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;-&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;characters&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Silvervein &lt;br /&gt;
&amp;lt;small&amp;gt;Early fighter and one of the first players to find the realm as well as an early fighter to reach level 20. Later joined Astaria&amp;#039;s staff as a Wizard.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Triock&lt;br /&gt;
&amp;lt;small&amp;gt;The first player character to pantheon and an early thief to reach level 20 as well as an initial member of Clan Darkness.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*Bard beta testing began toward the end of A1 in 1996. The guild opened to the public with the launch of A2. During beta, the guild itself was largely a product of Aurora, Rakasta, and Finian&amp;#039;s work with feedback from the beta-testers.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*At level 15, a &amp;#039;high-level board&amp;#039; was accessible for early players who could find it so they may discuss aspects of the game. Fewer than 10 players ever gained access to the board before its removal.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Players achieved guild mastery at level 20, earning all guild abilities, and players reached max player-level at level 36. Due to available gear, the experience tables, and monster difficulty, few players were able to advance beyond level 20.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Pantheoning - at level 25 and the cost of 100 tricrown, players gained the option to &amp;#039;pantheon&amp;#039; their characters which retired their character but left behind a permanent, customized statue in the realm&amp;lt;/small&amp;gt;&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;Other players early to the realm helped shaped the story and community of Astaria&amp;#039;&amp;#039;&amp;#039;: Adele, Aldryn, Alexander, Allegra, Archon, Ashen, Awbell, Azure, Banichi, Bendambin, Bilco, Brinn, Callos, Chay, Damage, Dante, Daria, Darken, Darwin, Elanor, Enola, Entropy, Esmerelda, Evermore, Evol, Fitzroy, Greyphantom, Hades, Halcyon, Haldir, Ham, Hanno, Izit, Jinx, Kage, Kandar, Kheldar, Khis, Kristal, Lana, Luther, Maghdim, Mamarusama, Matahari, Maugrim, Meech, Menion, Mugwump, Nahal, Nelat, Nicodemus, Nija, Nog, Proconsul, Pyrite, Rianna, Rhumata, Sentrolous, Shamus, Simone, Slythe, Sticks, Strahd, Thexion, Thudbutt, Telendar, Tolotos, Toril, Toscet, Trynn, Tsiyon, Tristram, Trix, Tyke, Vanessa, Wulf, Quelin&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Newbie_guide&amp;diff=2332</id>
		<title>Newbie guide</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Newbie_guide&amp;diff=2332"/>
		<updated>2026-09-14T05:18:05Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Getting Started with Astaria&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to Astaria, a text-based multiplayer game (called a MUD) that&amp;#039;s been running since 1994. Think of it as collaborative storytelling where you control a character exploring an original high-fantasy realm. No graphics: just text, imagination, and other players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This guide covers your first 20 minutes and points you toward what&amp;#039;s next.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Before You Start: What You&amp;#039;ll Need, Getting Into the Game&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 1: Web Browser (Fastest)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
* Visit [http://astariamud.com:5001/ &amp;#039;&amp;#039;&amp;#039;astariamud.com:5001&amp;#039;&amp;#039;&amp;#039;] and log in. No software to install.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 2: Dedicated Client&amp;#039;&amp;#039;&amp;#039; For a richer, more immersive experience, download a MUD client:&lt;br /&gt;
[[File:960x240mudlet_a0.png|link=Https://www.mudlet.org/download/|left|300x300px|thumb]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://www.mudlet.org/download/ Mudlet]&amp;#039;&amp;#039;&amp;#039; (free, Windows/Mac/Linux)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://www.astariamud.com/client/A3client64.exe Astaria Client]&amp;#039;&amp;#039;&amp;#039; (free, Windows)&lt;br /&gt;
* Use a Client of your choice (Zmud, Gmud, MUSH Client) telnet &amp;#039;&amp;#039;&amp;#039;astaria.net:5000&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* We recommend [https://www.mudlet.org/download/ &amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;] which has a custom package for Astaria with maps, backgrounds, and more, but they all work well. If you&amp;#039;re just trying it out, connecting through the web is fastest.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Character Creation (5 Minutes)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pick a Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* 12 characters or fewer&lt;br /&gt;
* Fantasy-themed (avoid real names and offensiveness)&lt;br /&gt;
* No special characters: no spaces, apostrophes, accents (e.g., no  &amp;quot;Drizz&amp;#039;t&amp;quot; or &amp;quot;Fëanor&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Stuck? Try this: [https://runenym.com/ &amp;#039;&amp;#039;&amp;#039;fantasy name generator&amp;#039;&amp;#039;&amp;#039;] or this: [https://www.fantasynamegenerators.com/ &amp;#039;&amp;#039;&amp;#039;also a fantasy name generator&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Pick a Race (15 Choices)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Each race has different [[Statistics|stats]] (strength, intelligence, etc.), which determines what your character&amp;#039;s &amp;#039;&amp;#039;good at&amp;#039;&amp;#039; but doesn&amp;#039;t lock you into a single playstyle. All races can join any guild, though some guilds require minimum stats.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t overthink this.&amp;#039;&amp;#039;&amp;#039; Pick based on fantasy. What sounds fun? You can always try another race later.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Common beginner picks:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Human]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|balanced stats, good for any guild&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Dwarf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|strong melee fighters&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Elf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|natural spell-casters&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Gnome]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|clever, perceptive, natural treasure hunters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== --&amp;gt; [[Races|Full guide to playable races]] &amp;lt;-- ===&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Pick a Heritage (10 Choices)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Heritage is your character&amp;#039;s background story. Most have minor mechanical differences now (scholars get slightly more spell points, nomads get slightly more endurance). Choose based on which sounds the most interesting or fun: [[urchin]], [[scholar]], [[hunter]], [[acolyte]], etc.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is flavor, not fate.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== --&amp;gt; [[Heritage|Full heritage guide]] &amp;lt;-- ===&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Set Your Appearance&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Hair color, eye color, and other cosmetic details. Purely cosmetic; skip it if you&amp;#039;re impatient. These can be set and changed any time.&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Welcome to Starspire Academy (The next 10 minutes)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Starspire Academy&amp;#039;&amp;#039;&amp;#039; walks new players through a basic tutorial of the game functions:&lt;br /&gt;
|-&lt;br /&gt;
|how to move&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; |[[File:Example score sheet.png|220x220px|frameless|center]]Sample Score Sheet&lt;br /&gt;
|-&lt;br /&gt;
|how interact with npcs&lt;br /&gt;
|-&lt;br /&gt;
|how to get objects and purchase goods&lt;br /&gt;
|-&lt;br /&gt;
|how to look at your [[Statistics|score sheet]] and search a room or fight a monster&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Players level 4 and under may type &amp;#039;start&amp;#039; to transport to Starspire Academy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Understanding the Combat Loop&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll spend most of your time killing monsters, looting their treasure, and selling what you find. Here&amp;#039;s the cycle:&lt;br /&gt;
&lt;br /&gt;
# Find a monster in a newbie area&lt;br /&gt;
# consider  &amp;lt;monster&amp;gt; to check if it&amp;#039;s manageable&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;kill  &amp;lt;monster&amp;gt;&amp;#039;&amp;#039;&amp;#039; to start combat or &amp;#039;&amp;#039;&amp;#039;&amp;lt;assault&amp;gt; &amp;lt;monster&amp;gt;&amp;#039;&amp;#039;&amp;#039; to use your starting ability &lt;br /&gt;
# Combat resolves through 2-second rounds&lt;br /&gt;
# When the monster dies, &amp;lt;bury corpse&amp;gt; | alternatively &amp;lt;bury corpse evil&amp;gt;  or &amp;lt;bury corpse good&amp;gt; &lt;br /&gt;
# Carry the loot back to a shop and sell &amp;lt;item&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll almost always have more experience points than you need but not enough money. That&amp;#039;s normal. &amp;#039;&amp;#039;&amp;#039;Search the rooms where you fight.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Managing Health (hp), Spell (sp), &amp;amp; Endurance (ep)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health drops?&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Drink&amp;#039;&amp;#039;&amp;#039; a &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;eat food&amp;#039;&amp;#039;&amp;#039; from your inventory, or &amp;#039;&amp;#039;&amp;#039;rest (rest)&amp;#039;&amp;#039;&amp;#039; for a few minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell points or endurance ponts low?&amp;#039;&amp;#039;&amp;#039; Same solution&lt;br /&gt;
* Not all areas are safe to rest in. If you feel unsafe, return to &amp;#039;&amp;#039;&amp;#039;Starkeep Grand Hall&amp;#039;&amp;#039;&amp;#039; or an inn&lt;br /&gt;
* If your character is level 4 or under, remember the &amp;#039;&amp;#039;&amp;#039;&amp;#039;start&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039; command transports you to Starspire Academy&lt;br /&gt;
&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[[Death|You Will Die]]. That&amp;#039;s Okay.&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Death isn&amp;#039;t permanent. When you die:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t panic and log out.&amp;#039;&amp;#039;&amp;#039; (Logging out doesn&amp;#039;t help; you respawn as a ghost anyway.)&lt;br /&gt;
* Type &amp;#039;&amp;#039;&amp;#039;pray&amp;#039;&amp;#039;&amp;#039; to ask the gods for resurrection or wait for a player logged on as a [[Resurrect|cleric to ressurect]] you&lt;br /&gt;
* You&amp;#039;ll respawn at the Temple of Astaria (neutral temple, south of Starkeep Grand Hall if you pray)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The cost&amp;#039;&amp;#039;&amp;#039;: all unspent experience points. At level 3+, &amp;#039;&amp;#039;&amp;#039;you also lose one player level and one guild level.&amp;#039;&amp;#039;&amp;#039; It stings but isn&amp;#039;t catastrophic. &amp;#039;&amp;#039;&amp;#039;Most players die regularly; it&amp;#039;s normal.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Useful Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Image.png|left|frameless|577x577px|basic commands]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Help Files&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|help&lt;br /&gt;
|&lt;br /&gt;
|help topics&lt;br /&gt;
|-&lt;br /&gt;
|help newuser&lt;br /&gt;
|&lt;br /&gt;
|help commands&lt;br /&gt;
|-&lt;br /&gt;
|[[help newbieareas]]&lt;br /&gt;
|&lt;br /&gt;
|help character&lt;br /&gt;
|-&lt;br /&gt;
|help areas&lt;br /&gt;
|&lt;br /&gt;
|help color&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Newbie_guide&amp;diff=2331</id>
		<title>Newbie guide</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Newbie_guide&amp;diff=2331"/>
		<updated>2026-09-14T05:14:10Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Getting Started with Astaria&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to Astaria, a text-based multiplayer game (called a MUD) that&amp;#039;s been running since 1994. Think of it as collaborative storytelling where you control a character exploring an original high-fantasy realm. No graphics: just text, imagination, and other players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This guide covers your first 20 minutes and points you toward what&amp;#039;s next.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Before You Start: What You&amp;#039;ll Need, Getting Into the Game&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 1: Web Browser (Fastest)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
* Visit [http://astariamud.com:5001/ &amp;#039;&amp;#039;&amp;#039;astariamud.com:5001&amp;#039;&amp;#039;&amp;#039;] and log in. No software to install.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 2: Dedicated Client&amp;#039;&amp;#039;&amp;#039; For a richer, more immersive experience, download a MUD client:&lt;br /&gt;
[[File:960x240mudlet_a0.png|link=Https://www.mudlet.org/download/|left|300x300px|thumb]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://www.mudlet.org/download/ Mudlet]&amp;#039;&amp;#039;&amp;#039; (free, Windows/Mac/Linux)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://www.astariamud.com/client/A3client64.exe Astaria Client]&amp;#039;&amp;#039;&amp;#039; (free, Windows)&lt;br /&gt;
* Use a Client of your choice (Zmud, Gmud, MUSH Client) telnet &amp;#039;&amp;#039;&amp;#039;astaria.net:5000&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* We recommend [https://www.mudlet.org/download/ &amp;#039;&amp;#039;&amp;#039;Mudlet&amp;#039;&amp;#039;&amp;#039;] which has a custom package for Astaria with maps, backgrounds, and more, but they all work well. If you&amp;#039;re just trying it out, connecting through the web is fastest.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Character Creation (5 Minutes)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pick a Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* 12 characters or fewer&lt;br /&gt;
* Fantasy-themed (avoid real names and offensiveness)&lt;br /&gt;
* No special characters: no spaces, apostrophes, accents (e.g., no  &amp;quot;Drizz&amp;#039;t&amp;quot; or &amp;quot;Fëanor&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Stuck? Try this: [https://runenym.com/ &amp;#039;&amp;#039;&amp;#039;fantasy name generator&amp;#039;&amp;#039;&amp;#039;] or this: [https://www.fantasynamegenerators.com/ &amp;#039;&amp;#039;&amp;#039;also a fantasy name generator&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Pick a Race (15 Choices)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Each race has different [[Statistics|stats]] (strength, intelligence, etc.), which determines what your character&amp;#039;s &amp;#039;&amp;#039;good at&amp;#039;&amp;#039; but doesn&amp;#039;t lock you into a single playstyle. All races can join any guild, though some guilds require minimum stats.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t overthink this.&amp;#039;&amp;#039;&amp;#039; Pick based on fantasy. What sounds fun? You can always try another race later.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Common beginner picks:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Human]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|balanced stats, good for any guild&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Dwarf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|strong melee fighters&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Elf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|natural spell-casters&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Gnome]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|clever, perceptive, natural treasure hunters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== --&amp;gt; [[Races|Full guide to playable races]] &amp;lt;-- ===&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Pick a Heritage (10 Choices)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Heritage is your character&amp;#039;s background story. Most have minor mechanical differences now (scholars get slightly more spell points, nomads get slightly more endurance). Choose based on which sounds the most interesting or fun: [[urchin]], [[scholar]], [[hunter]], [[acolyte]], etc.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is flavor, not fate.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== --&amp;gt; [[Heritage|Full heritage guide]] &amp;lt;-- ===&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Set Your Appearance&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Hair color, eye color, and other cosmetic details. Purely cosmetic; skip it if you&amp;#039;re impatient. These can be set and changed any time.&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Welcome to Starspire Academy (The next 10 minutes)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Starspire Academy&amp;#039;&amp;#039;&amp;#039; walks new players through a basic tutorial of the game functions:&lt;br /&gt;
|-&lt;br /&gt;
|how to move&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; |[[File:Example score sheet.png|220x220px|frameless|center]]Sample Score Sheet&lt;br /&gt;
|-&lt;br /&gt;
|how interact with npcs&lt;br /&gt;
|-&lt;br /&gt;
|how to get objects and purchase goods&lt;br /&gt;
|-&lt;br /&gt;
|how to look at your [[Statistics|score sheet]] and search a room or fight a monster&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Players level 4 and under may type &amp;#039;start&amp;#039; to transport to Starspire Academy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Understanding the Combat Loop&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll spend most of your time killing monsters, looting their treasure, and selling what you find. Here&amp;#039;s the cycle:&lt;br /&gt;
&lt;br /&gt;
# Find a monster in a newbie area&lt;br /&gt;
# consider  &amp;lt;monster&amp;gt; to check if it&amp;#039;s manageable&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;kill  &amp;lt;monster&amp;gt;&amp;#039;&amp;#039;&amp;#039; to start combat or &amp;#039;&amp;#039;&amp;#039;&amp;lt;assault&amp;gt; &amp;lt;monster&amp;gt;&amp;#039;&amp;#039;&amp;#039; to use your starting ability &lt;br /&gt;
# Combat resolves through 2-second rounds&lt;br /&gt;
# When the monster dies, &amp;lt;bury corpse&amp;gt; | alternatively &amp;lt;bury corpse evil&amp;gt;  or &amp;lt;bury corpse good&amp;gt; &lt;br /&gt;
# Carry the loot back to a shop and sell &amp;lt;item&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll almost always have more experience points than you need but not enough money. That&amp;#039;s normal. &amp;#039;&amp;#039;&amp;#039;Search the rooms where you fight.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Managing Health (hp), Spell (sp), &amp;amp; Endurance (ep)&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health drops?&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Drink&amp;#039;&amp;#039;&amp;#039; a &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;eat food&amp;#039;&amp;#039;&amp;#039; from your inventory, or &amp;#039;&amp;#039;&amp;#039;rest (rest)&amp;#039;&amp;#039;&amp;#039; for a few minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell points or endurance ponts low?&amp;#039;&amp;#039;&amp;#039; Same solution&lt;br /&gt;
* Not all areas are safe to rest in. If you feel unsafe, return to &amp;#039;&amp;#039;&amp;#039;Starkeep Grand Hall&amp;#039;&amp;#039;&amp;#039; or an inn&lt;br /&gt;
* If your character is level 4 or under, remember the &amp;#039;&amp;#039;&amp;#039;&amp;#039;start&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039; command transports you to Starspire Academy&lt;br /&gt;
&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[[Death|You Will Die]]. That&amp;#039;s Okay.&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Death isn&amp;#039;t permanent. When you die:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t panic and log out.&amp;#039;&amp;#039;&amp;#039; (Logging out doesn&amp;#039;t help; you respawn as a ghost anyway.)&lt;br /&gt;
* Type &amp;#039;&amp;#039;&amp;#039;pray&amp;#039;&amp;#039;&amp;#039; to ask the gods for resurrection or wait for a player logged on as a [[Resurrect|cleric to ressurect]] you&lt;br /&gt;
* You&amp;#039;ll respawn at the Temple of Astaria (neutral temple, south of Starkeep Grand Hall if you pray)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The cost&amp;#039;&amp;#039;&amp;#039;: all unspent experience points. At level 3+, &amp;#039;&amp;#039;&amp;#039;you also lose one player level and one guild level.&amp;#039;&amp;#039;&amp;#039; It stings but isn&amp;#039;t catastrophic. &amp;#039;&amp;#039;&amp;#039;Most players die regularly; it&amp;#039;s normal.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Useful Commands&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Image.png|left|frameless|577x577px|basic commands]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Helpful In-Game Help Files&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|help&lt;br /&gt;
|&lt;br /&gt;
|help topics&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|help newuser&lt;br /&gt;
|&lt;br /&gt;
|help commands&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[help newbieareas]]&lt;br /&gt;
|&lt;br /&gt;
|help character&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|help areas&lt;br /&gt;
|&lt;br /&gt;
|help color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Maps&amp;diff=2330</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Maps&amp;diff=2330"/>
		<updated>2026-09-14T02:47:50Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- ================= PAGE INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
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font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maps of Astaria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years many adventurers have traveled the realms of Astaria.&lt;br /&gt;
A few have returned with maps of their journeys so future travelers&lt;br /&gt;
may find their way in these lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= REALM NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
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color: #64748b;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPLORE THE REALMS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Altheon|Altheon]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Astaria|Astaria]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Ocean (Whispering Sea)|Whispering Sea]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Rimelands|Rimelands]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sakai|Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#New Sakai (Realm of the Sun)|New Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Schwarzwald|Schwarzwald]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sunhillow|Sunhillow]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Legacy Maps|Legacy Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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font-size: 0.88em;&lt;br /&gt;
margin-top: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
☆ indicates one of the most recently updated maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ALTHEON ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altheon==&lt;br /&gt;
&lt;br /&gt;
===Continent &amp;amp; Settlements===&lt;br /&gt;
&lt;br /&gt;
[[:File:Altheon.jpg|Altheon Continent]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Britlee.jpg|Britlee &amp;amp; Ant Colony]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/britlee.gif Britlee]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Eastkeep.jpg|Eastkeep Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/eastkeep_tower.gif Eastkeep Tower]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Greenway.jpg|Greenway Village &amp;amp; Jungle]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grimwall-mountains.gif|Grimwall Mountains]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Gyp.jpg|Mercenary &amp;amp; Gypsy Camps]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/jungle.gif Jungle]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Lentide.jpg|Lentide Cove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Bogs.jpg|Sargaul Bogs]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Shdomo.jpg|Sh&amp;#039;Domo Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Siiko.jpg|Siiko Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/siiko.gif Siiko]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Starfall.jpg|Starfall]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/starfall2.gif Starfall]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Alcemetary.jpg|Thedgil Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grove.jpg|Treant Grove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/treant_grove.gif Treant Grove]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tree.jpg|Trehonna]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trehonna.gif Trehonna]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Valatar.jpg|Valatar]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Ant Colony====&lt;br /&gt;
&lt;br /&gt;
*[https://astariamud.com/maps/ants1f.gif Level 1]&lt;br /&gt;
*[https://astariamud.com/maps/ants2f.gif Level 2]&lt;br /&gt;
*[https://astariamud.com/maps/ants3f.gif Level 3]&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&lt;br /&gt;
[[:File:Sulthia.jpg|Sulthia (with Desert Oasis &amp;amp; Lost Library of Torlain)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Krys.jpg|Krysallis]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Westkeep====&lt;br /&gt;
&lt;br /&gt;
[[:File:Westkeep.jpg|Westkeep (including Maze &amp;amp; Roof)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Waste.jpg|Wastelands]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Orc.jpg|Orcguard Keep]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ASTARIA ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astaria==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/Astarian_City_Map.pdf Astaria City Map]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Camp-Rrawl.gif|Camp Rrawl]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Cloverfield.png|Cloverfield]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Corn labyrinth.png|Corn Labyrinth]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Elemental-lighthouse.gif|Elemental Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grendelaire.jpg|Grendalaire Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Northeast_lighthouse.gif|Northeast Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Astaria_sewers.png|Sewers]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/shadowrealm.gif Shadowrealm]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Trollcaves.jpg|Troll Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trollcaves.gif Troll Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Vanubia Map.png|Vanubia]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Wildaren.jpg|Wildaren]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vestachelon Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WHISPERING SEA ========================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ocean (Whispering Sea)==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunkenship.jpg|Ghost Ship / Sunken Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/morigar.gif Morigar]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/pirateship.jpg Pirate Ship]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= RIMELANDS ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rimelands==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/rimelands.gif Rimelands]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Ogrecaves.jpg|Ogre Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ogrecaves.gif Ogre Caves]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SAKAI ================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sakai==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/sakai.jpg Sakai]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/sakaisewers.jpg Sakai Sewers]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ido.jpg Ido]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NEW SAKAI ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Sakai (Realm of the Sun)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This area is under development, so there is the potential for changes&lt;br /&gt;
and additions without warning. But that&amp;#039;s okay--that&amp;#039;s what adventuring&lt;br /&gt;
is all about!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:File:New_Sakai.jpg|New Sakai Continent General Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SCHWARZWALD ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schwarzwald==&lt;br /&gt;
&lt;br /&gt;
[[:File:Schwarzwald.jpg|Schwarzwald]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SUNHILLOW ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunhillow==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunhillow.jpg|Sunhillow City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/crystalcaves.jpg Crystal Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Firetemple.jpg|Fire Temple]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/firetemple.gif Fire Temple]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/marefields.gif Mare Fields]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Volcano.jpg|Volcano Area]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/volcanoarea.gif Volcano]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:zanni.jpg|Zanni Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= LEGACY MAPS ============================ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #eef1f4;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-top: 30px;&lt;br /&gt;
margin-bottom: 30px;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.1em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good, the bad, and the ugly—well, mostly older maps drawn by&lt;br /&gt;
past adventurers, sometimes literally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These maps are now part of Astaria&amp;#039;s legacy. Some may be outdated,&lt;br /&gt;
while others depict places that no longer exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 18px;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the history of Astaria through the [[Map Archives|Map Archives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP ============================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin: 35px auto 28px auto;&lt;br /&gt;
padding-top: 30px;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
margin-bottom: 14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
THE REALMS OF ASTARIA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width: 100%;&lt;br /&gt;
margin: 0 auto 18px auto;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Astaria.png|1000px|frameless|center|alt=Map of the Realms of Astaria]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
max-width: 760px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
font-size: 0.94em;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Maps|Explore the continents, kingdoms, cities, and forgotten corners of&lt;br /&gt;
Astaria through maps charted, updated, and preserved by generations&lt;br /&gt;
of adventurers.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Maps&amp;diff=2329</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Maps&amp;diff=2329"/>
		<updated>2026-09-14T02:47:14Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
max-width: 1120px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
max-width: 850px;&lt;br /&gt;
margin: 0 auto 25px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
color: #294866;&lt;br /&gt;
font-size: 1.8em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maps of Astaria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
margin: 16px auto 10px auto;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years many adventurers have traveled the realms of Astaria.&lt;br /&gt;
A few have returned with maps of their journeys so future travelers&lt;br /&gt;
may find their way in these lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= REALM NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
border-bottom: 1px solid #c7d0d8;&lt;br /&gt;
padding: 16px 10px;&lt;br /&gt;
margin: 0 0 30px 0;&lt;br /&gt;
text-align: center;&lt;br /&gt;
line-height: 1.9;&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 4px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPLORE THE REALMS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Altheon|Altheon]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Astaria|Astaria]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Ocean (Whispering Sea)|Whispering Sea]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Rimelands|Rimelands]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sakai|Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#New Sakai (Realm of the Sun)|New Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Schwarzwald|Schwarzwald]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sunhillow|Sunhillow]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Legacy Maps|Legacy Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 0.88em;&lt;br /&gt;
margin-top: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
☆ indicates one of the most recently updated maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ALTHEON ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altheon==&lt;br /&gt;
&lt;br /&gt;
===Continent &amp;amp; Settlements===&lt;br /&gt;
&lt;br /&gt;
[[:File:Altheon.jpg|Altheon Continent]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Britlee.jpg|Britlee &amp;amp; Ant Colony]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/britlee.gif Britlee]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Eastkeep.jpg|Eastkeep Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/eastkeep_tower.gif Eastkeep Tower]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Greenway.jpg|Greenway Village &amp;amp; Jungle]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grimwall-mountains.gif|Grimwall Mountains]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Gyp.jpg|Mercenary &amp;amp; Gypsy Camps]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/jungle.gif Jungle]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Lentide.jpg|Lentide Cove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Bogs.jpg|Sargaul Bogs]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Shdomo.jpg|Sh&amp;#039;Domo Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Siiko.jpg|Siiko Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/siiko.gif Siiko]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Starfall.jpg|Starfall]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/starfall2.gif Starfall]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Alcemetary.jpg|Thedgil Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grove.jpg|Treant Grove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/treant_grove.gif Treant Grove]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tree.jpg|Trehonna]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trehonna.gif Trehonna]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Valatar.jpg|Valatar]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Ant Colony====&lt;br /&gt;
&lt;br /&gt;
*[https://astariamud.com/maps/ants1f.gif Level 1]&lt;br /&gt;
*[https://astariamud.com/maps/ants2f.gif Level 2]&lt;br /&gt;
*[https://astariamud.com/maps/ants3f.gif Level 3]&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&lt;br /&gt;
[[:File:Sulthia.jpg|Sulthia (with Desert Oasis &amp;amp; Lost Library of Torlain)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Krys.jpg|Krysallis]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Westkeep====&lt;br /&gt;
&lt;br /&gt;
[[:File:Westkeep.jpg|Westkeep (including Maze &amp;amp; Roof)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Waste.jpg|Wastelands]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Orc.jpg|Orcguard Keep]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ASTARIA ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astaria==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/Astarian_City_Map.pdf Astaria City Map]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Camp-Rrawl.gif|Camp Rrawl]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Cloverfield.png|Cloverfield]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Corn labyrinth.png|Corn Labyrinth]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Elemental-lighthouse.gif|Elemental Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grendelaire.jpg|Grendalaire Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Northeast_lighthouse.gif|Northeast Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Astaria_sewers.png|Sewers]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/shadowrealm.gif Shadowrealm]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Trollcaves.jpg|Troll Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trollcaves.gif Troll Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Vanubia Map.png|Vanubia]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Wildaren.jpg|Wildaren]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vestachelon Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WHISPERING SEA ========================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ocean (Whispering Sea)==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunkenship.jpg|Ghost Ship / Sunken Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/morigar.gif Morigar]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/pirateship.jpg Pirate Ship]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= RIMELANDS ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rimelands==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/rimelands.gif Rimelands]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Ogrecaves.jpg|Ogre Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ogrecaves.gif Ogre Caves]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SAKAI ================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sakai==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/sakai.jpg Sakai]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/sakaisewers.jpg Sakai Sewers]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ido.jpg Ido]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NEW SAKAI ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Sakai (Realm of the Sun)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This area is under development, so there is the potential for changes&lt;br /&gt;
and additions without warning. But that&amp;#039;s okay--that&amp;#039;s what adventuring&lt;br /&gt;
is all about!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:File:New_Sakai.jpg|New Sakai Continent General Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SCHWARZWALD ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schwarzwald==&lt;br /&gt;
&lt;br /&gt;
[[:File:Schwarzwald.jpg|Schwarzwald]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SUNHILLOW ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunhillow==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunhillow.jpg|Sunhillow City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/crystalcaves.jpg Crystal Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Firetemple.jpg|Fire Temple]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/firetemple.gif Fire Temple]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/marefields.gif Mare Fields]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Volcano.jpg|Volcano Area]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/volcanoarea.gif Volcano]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:zanni.jpg|Zanni Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= LEGACY MAPS ============================ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #eef1f4;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-top: 30px;&lt;br /&gt;
margin-bottom: 30px;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.1em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good, the bad, and the ugly—well, mostly older maps drawn by&lt;br /&gt;
past adventurers, sometimes literally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These maps are now part of Astaria&amp;#039;s legacy. Some may be outdated,&lt;br /&gt;
while others depict places that no longer exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 18px;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the history of Astaria through the [[Map Archives|Map Archives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP ============================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin: 35px auto 28px auto;&lt;br /&gt;
padding-top: 30px;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
margin-bottom: 14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
THE REALMS OF ASTARIA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width: 100%;&lt;br /&gt;
margin: 0 auto 18px auto;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Astaria.png|1000px|frameless|center|alt=Map of the Realms of Astaria]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
max-width: 760px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
font-size: 0.94em;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Map Archives|Explore the continents, kingdoms, cities, and forgotten corners of&lt;br /&gt;
Astaria through maps charted, updated, and preserved by generations&lt;br /&gt;
of adventurers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Maps&amp;diff=2328</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Maps&amp;diff=2328"/>
		<updated>2026-09-14T02:45:21Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ================= PAGE INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
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text-align: center;&lt;br /&gt;
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letter-spacing: 5px;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maps of Astaria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years many adventurers have traveled the realms of Astaria.&lt;br /&gt;
A few have returned with maps of their journeys so future travelers&lt;br /&gt;
may find their way in these lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= REALM NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
border-bottom: 1px solid #c7d0d8;&lt;br /&gt;
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font-size: 0.78em;&lt;br /&gt;
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color: #64748b;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPLORE THE REALMS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Altheon|Altheon]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Astaria|Astaria]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Ocean (Whispering Sea)|Whispering Sea]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Rimelands|Rimelands]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sakai|Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#New Sakai (Realm of the Sun)|New Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Schwarzwald|Schwarzwald]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sunhillow|Sunhillow]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Legacy Maps|Legacy Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 0.88em;&lt;br /&gt;
margin-top: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
☆ indicates one of the most recently updated maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ALTHEON ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
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border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
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margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altheon==&lt;br /&gt;
&lt;br /&gt;
===Continent &amp;amp; Settlements===&lt;br /&gt;
&lt;br /&gt;
[[:File:Altheon.jpg|Altheon Continent]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Britlee.jpg|Britlee &amp;amp; Ant Colony]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/britlee.gif Britlee]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Eastkeep.jpg|Eastkeep Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/eastkeep_tower.gif Eastkeep Tower]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Greenway.jpg|Greenway Village &amp;amp; Jungle]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grimwall-mountains.gif|Grimwall Mountains]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Gyp.jpg|Mercenary &amp;amp; Gypsy Camps]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/jungle.gif Jungle]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Lentide.jpg|Lentide Cove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Bogs.jpg|Sargaul Bogs]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Shdomo.jpg|Sh&amp;#039;Domo Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Siiko.jpg|Siiko Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/siiko.gif Siiko]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Starfall.jpg|Starfall]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/starfall2.gif Starfall]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Alcemetary.jpg|Thedgil Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grove.jpg|Treant Grove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/treant_grove.gif Treant Grove]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tree.jpg|Trehonna]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trehonna.gif Trehonna]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Valatar.jpg|Valatar]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Ant Colony====&lt;br /&gt;
&lt;br /&gt;
*[https://astariamud.com/maps/ants1f.gif Level 1]&lt;br /&gt;
*[https://astariamud.com/maps/ants2f.gif Level 2]&lt;br /&gt;
*[https://astariamud.com/maps/ants3f.gif Level 3]&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&lt;br /&gt;
[[:File:Sulthia.jpg|Sulthia (with Desert Oasis &amp;amp; Lost Library of Torlain)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Krys.jpg|Krysallis]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Westkeep====&lt;br /&gt;
&lt;br /&gt;
[[:File:Westkeep.jpg|Westkeep (including Maze &amp;amp; Roof)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Waste.jpg|Wastelands]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Orc.jpg|Orcguard Keep]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ASTARIA ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astaria==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/Astarian_City_Map.pdf Astaria City Map]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Camp-Rrawl.gif|Camp Rrawl]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Cloverfield.png|Cloverfield]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Corn labyrinth.png|Corn Labyrinth]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Elemental-lighthouse.gif|Elemental Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grendelaire.jpg|Grendalaire Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Northeast_lighthouse.gif|Northeast Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Astaria_sewers.png|Sewers]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/shadowrealm.gif Shadowrealm]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Trollcaves.jpg|Troll Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trollcaves.gif Troll Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Vanubia Map.png|Vanubia]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Wildaren.jpg|Wildaren]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vestachelon Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WHISPERING SEA ========================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ocean (Whispering Sea)==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunkenship.jpg|Ghost Ship / Sunken Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/morigar.gif Morigar]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/pirateship.jpg Pirate Ship]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= RIMELANDS ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rimelands==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/rimelands.gif Rimelands]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Ogrecaves.jpg|Ogre Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ogrecaves.gif Ogre Caves]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SAKAI ================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sakai==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/sakai.jpg Sakai]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/sakaisewers.jpg Sakai Sewers]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ido.jpg Ido]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NEW SAKAI ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Sakai (Realm of the Sun)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This area is under development, so there is the potential for changes&lt;br /&gt;
and additions without warning. But that&amp;#039;s okay--that&amp;#039;s what adventuring&lt;br /&gt;
is all about!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:File:New_Sakai.jpg|New Sakai Continent General Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SCHWARZWALD ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schwarzwald==&lt;br /&gt;
&lt;br /&gt;
[[:File:Schwarzwald.jpg|Schwarzwald]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SUNHILLOW ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunhillow==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunhillow.jpg|Sunhillow City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/crystalcaves.jpg Crystal Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Firetemple.jpg|Fire Temple]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/firetemple.gif Fire Temple]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/marefields.gif Mare Fields]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Volcano.jpg|Volcano Area]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/volcanoarea.gif Volcano]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:zanni.jpg|Zanni Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= LEGACY MAPS ============================ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #eef1f4;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-top: 30px;&lt;br /&gt;
margin-bottom: 30px;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.1em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good, the bad, and the ugly—well, mostly older maps drawn by&lt;br /&gt;
past adventurers, sometimes literally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These maps are now part of Astaria&amp;#039;s legacy. Some may be outdated,&lt;br /&gt;
while others depict places that no longer exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 18px;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the history of Astaria through the [[Map Archives|Map Archives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP ============================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin: 35px auto 28px auto;&lt;br /&gt;
padding-top: 30px;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
margin-bottom: 14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
THE REALMS OF ASTARIA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width: 100%;&lt;br /&gt;
margin: 0 auto 18px auto;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Astaria.png|1000px|frameless|center|alt=Map of the Realms of Astaria]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
max-width: 760px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
font-size: 0.94em;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the continents, kingdoms, cities, and forgotten corners of&lt;br /&gt;
Astaria through maps charted, updated, and preserved by generations&lt;br /&gt;
of adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Maps&amp;diff=2327</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Maps&amp;diff=2327"/>
		<updated>2026-09-14T02:44:03Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
max-width: 1120px;&lt;br /&gt;
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box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
max-width: 850px;&lt;br /&gt;
margin: 0 auto 25px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
color: #294866;&lt;br /&gt;
font-size: 1.8em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maps of Astaria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
margin: 16px auto 10px auto;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years many adventurers have traveled the realms of Astaria.&lt;br /&gt;
A few have returned with maps of their journeys so future travelers&lt;br /&gt;
may find their way in these lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= REALM NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
border-bottom: 1px solid #c7d0d8;&lt;br /&gt;
padding: 16px 10px;&lt;br /&gt;
margin: 0 0 30px 0;&lt;br /&gt;
text-align: center;&lt;br /&gt;
line-height: 1.9;&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 4px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPLORE THE REALMS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Altheon|Altheon]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Astaria|Astaria]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Ocean (Whispering Sea)|Whispering Sea]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Rimelands|Rimelands]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sakai|Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#New Sakai (Realm of the Sun)|New Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Schwarzwald|Schwarzwald]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sunhillow|Sunhillow]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Legacy Maps|Legacy Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 0.88em;&lt;br /&gt;
margin-top: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
☆ indicates one of the most recently updated maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ALTHEON ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altheon==&lt;br /&gt;
&lt;br /&gt;
===Continent &amp;amp; Settlements===&lt;br /&gt;
&lt;br /&gt;
[[:File:Altheon.jpg|Altheon Continent]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Britlee.jpg|Britlee &amp;amp; Ant Colony]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/britlee.gif Britlee]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Eastkeep.jpg|Eastkeep Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/eastkeep_tower.gif Eastkeep Tower]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Greenway.jpg|Greenway Village &amp;amp; Jungle]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grimwall-mountains.gif|Grimwall Mountains]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Gyp.jpg|Mercenary &amp;amp; Gypsy Camps]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/jungle.gif Jungle]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Lentide.jpg|Lentide Cove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Bogs.jpg|Sargaul Bogs]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Shdomo.jpg|Sh&amp;#039;Domo Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Siiko.jpg|Siiko Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/siiko.gif Siiko]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Starfall.jpg|Starfall]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/starfall2.gif Starfall]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Alcemetary.jpg|Thedgil Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grove.jpg|Treant Grove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/treant_grove.gif Treant Grove]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tree.jpg|Trehonna]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trehonna.gif Trehonna]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Valatar.jpg|Valatar]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Ant Colony====&lt;br /&gt;
&lt;br /&gt;
*[https://astariamud.com/maps/ants1f.gif Level 1]&lt;br /&gt;
*[https://astariamud.com/maps/ants2f.gif Level 2]&lt;br /&gt;
*[https://astariamud.com/maps/ants3f.gif Level 3]&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&lt;br /&gt;
[[:File:Sulthia.jpg|Sulthia (with Desert Oasis &amp;amp; Lost Library of Torlain)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Krys.jpg|Krysallis]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Westkeep====&lt;br /&gt;
&lt;br /&gt;
[[:File:Westkeep.jpg|Westkeep (including Maze &amp;amp; Roof)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Waste.jpg|Wastelands]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Orc.jpg|Orcguard Keep]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ASTARIA ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astaria==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/Astarian_City_Map.pdf Astaria City Map]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Camp-Rrawl.gif|Camp Rrawl]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Cloverfield.png|Cloverfield]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Corn labyrinth.png|Corn Labyrinth]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Elemental-lighthouse.gif|Elemental Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grendelaire.jpg|Grendalaire Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Northeast_lighthouse.gif|Northeast Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Astaria_sewers.png|Sewers]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/shadowrealm.gif Shadowrealm]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Trollcaves.jpg|Troll Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trollcaves.gif Troll Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Vanubia Map.png|Vanubia]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Wildaren.jpg|Wildaren]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vestachelon Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WHISPERING SEA ========================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ocean (Whispering Sea)==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunkenship.jpg|Ghost Ship / Sunken Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/morigar.gif Morigar]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/pirateship.jpg Pirate Ship]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= RIMELANDS ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rimelands==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/rimelands.gif Rimelands]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Ogrecaves.jpg|Ogre Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ogrecaves.gif Ogre Caves]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SAKAI ================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sakai==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/sakai.jpg Sakai]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/sakaisewers.jpg Sakai Sewers]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ido.jpg Ido]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NEW SAKAI ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Sakai (Realm of the Sun)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This area is under development, so there is the potential for changes&lt;br /&gt;
and additions without warning. But that&amp;#039;s okay--that&amp;#039;s what adventuring&lt;br /&gt;
is all about!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:File:New_Sakai.jpg|New Sakai Continent General Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SCHWARZWALD ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schwarzwald==&lt;br /&gt;
&lt;br /&gt;
[[:File:Schwarzwald.jpg|Schwarzwald]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SUNHILLOW ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunhillow==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunhillow.jpg|Sunhillow City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/crystalcaves.jpg Crystal Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Firetemple.jpg|Fire Temple]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/firetemple.gif Fire Temple]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/marefields.gif Mare Fields]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Volcano.jpg|Volcano Area]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/volcanoarea.gif Volcano]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:zanni.jpg|Zanni Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= LEGACY MAPS ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #eef1f4;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-top: 30px;&lt;br /&gt;
margin-bottom: 30px;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.1em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good, the bad, and the ugly—well, mostly older maps drawn by&lt;br /&gt;
past adventurers, sometimes literally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These maps are now part of Astaria&amp;#039;s legacy. Some may be outdated,&lt;br /&gt;
while others depict places that no longer exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 18px;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the history of Astaria through the [[Map Archives|Map Archives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin: 35px auto 28px auto;&lt;br /&gt;
padding-top: 30px;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
margin-bottom: 14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
THE REALMS OF ASTARIA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width: 100%;&lt;br /&gt;
margin: 0 auto 18px auto;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Astaria.png|1000px|frameless|center|alt=Map of the Realms of Astaria]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
max-width: 760px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
font-size: 0.94em;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the continents, kingdoms, cities, and forgotten corners of&lt;br /&gt;
Astaria through maps charted, updated, and preserved by generations&lt;br /&gt;
of adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Maps&amp;diff=2326</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Maps&amp;diff=2326"/>
		<updated>2026-09-14T02:43:27Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
max-width: 1120px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
max-width: 850px;&lt;br /&gt;
margin: 0 auto 25px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
color: #294866;&lt;br /&gt;
font-size: 1.8em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maps of Astaria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
margin: 16px auto 10px auto;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years many adventurers have traveled the realms of Astaria.&lt;br /&gt;
A few have returned with maps of their journeys so future travelers&lt;br /&gt;
may find their way in these lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= REALM NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
border-bottom: 1px solid #c7d0d8;&lt;br /&gt;
padding: 16px 10px;&lt;br /&gt;
margin: 0 0 30px 0;&lt;br /&gt;
text-align: center;&lt;br /&gt;
line-height: 1.9;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 4px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPLORE THE REALMS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Altheon|Altheon]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Astaria|Astaria]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Ocean (Whispering Sea)|Whispering Sea]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Rimelands|Rimelands]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sakai|Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#New Sakai (Realm of the Sun)|New Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Schwarzwald|Schwarzwald]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sunhillow|Sunhillow]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Legacy Maps|Legacy Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 0.88em;&lt;br /&gt;
margin-top: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
☆ indicates one of the most recently updated maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ALTHEON ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altheon==&lt;br /&gt;
&lt;br /&gt;
===Continent &amp;amp; Settlements===&lt;br /&gt;
&lt;br /&gt;
[[:File:Altheon.jpg|Altheon Continent]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Britlee.jpg|Britlee &amp;amp; Ant Colony]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/britlee.gif Britlee]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Eastkeep.jpg|Eastkeep Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/eastkeep_tower.gif Eastkeep Tower]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Greenway.jpg|Greenway Village &amp;amp; Jungle]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grimwall-mountains.gif|Grimwall Mountains]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Gyp.jpg|Mercenary &amp;amp; Gypsy Camps]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/jungle.gif Jungle]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Lentide.jpg|Lentide Cove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Bogs.jpg|Sargaul Bogs]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Shdomo.jpg|Sh&amp;#039;Domo Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Siiko.jpg|Siiko Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/siiko.gif Siiko]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Starfall.jpg|Starfall]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/starfall2.gif Starfall]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Alcemetary.jpg|Thedgil Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grove.jpg|Treant Grove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/treant_grove.gif Treant Grove]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tree.jpg|Trehonna]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trehonna.gif Trehonna]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Valatar.jpg|Valatar]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Ant Colony====&lt;br /&gt;
&lt;br /&gt;
*[https://astariamud.com/maps/ants1f.gif Level 1]&lt;br /&gt;
*[https://astariamud.com/maps/ants2f.gif Level 2]&lt;br /&gt;
*[https://astariamud.com/maps/ants3f.gif Level 3]&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&lt;br /&gt;
[[:File:Sulthia.jpg|Sulthia (with Desert Oasis &amp;amp; Lost Library of Torlain)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Krys.jpg|Krysallis]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Westkeep====&lt;br /&gt;
&lt;br /&gt;
[[:File:Westkeep.jpg|Westkeep (including Maze &amp;amp; Roof)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Waste.jpg|Wastelands]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Orc.jpg|Orcguard Keep]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ASTARIA ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astaria==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/Astarian_City_Map.pdf Astaria City Map]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Camp-Rrawl.gif|Camp Rrawl]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Cloverfield.png|Cloverfield]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Corn labyrinth.png|Corn Labyrinth]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Elemental-lighthouse.gif|Elemental Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grendelaire.jpg|Grendalaire Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Northeast_lighthouse.gif|Northeast Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Astaria_sewers.png|Sewers]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/shadowrealm.gif Shadowrealm]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Trollcaves.jpg|Troll Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trollcaves.gif Troll Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Vanubia Map.png|Vanubia]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Wildaren.jpg|Wildaren]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vestachelon Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WHISPERING SEA ========================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ocean (Whispering Sea)==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunkenship.jpg|Ghost Ship / Sunken Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/morigar.gif Morigar]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/pirateship.jpg Pirate Ship]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= RIMELANDS ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rimelands==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/rimelands.gif Rimelands]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Ogrecaves.jpg|Ogre Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ogrecaves.gif Ogre Caves]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SAKAI ================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sakai==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/sakai.jpg Sakai]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/sakaisewers.jpg Sakai Sewers]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ido.jpg Ido]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NEW SAKAI ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Sakai (Realm of the Sun)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This area is under development, so there is the potential for changes&lt;br /&gt;
and additions without warning. But that&amp;#039;s okay--that&amp;#039;s what adventuring&lt;br /&gt;
is all about!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:File:New_Sakai.jpg|New Sakai Continent General Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SCHWARZWALD ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schwarzwald==&lt;br /&gt;
&lt;br /&gt;
[[:File:Schwarzwald.jpg|Schwarzwald]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SUNHILLOW ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunhillow==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunhillow.jpg|Sunhillow City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/crystalcaves.jpg Crystal Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Firetemple.jpg|Fire Temple]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/firetemple.gif Fire Temple]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/marefields.gif Mare Fields]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Volcano.jpg|Volcano Area]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/volcanoarea.gif Volcano]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:zanni.jpg|Zanni Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= LEGACY MAPS ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #eef1f4;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-top: 30px;&lt;br /&gt;
margin-bottom: 30px;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.1em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good, the bad, and the ugly—well, mostly older maps drawn by&lt;br /&gt;
past adventurers, sometimes literally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These maps are now part of Astaria&amp;#039;s legacy. Some may be outdated,&lt;br /&gt;
while others depict places that no longer exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 18px;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the history of Astaria through the [[Map Archives|Map Archives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin: 35px auto 28px auto;&lt;br /&gt;
padding-top: 30px;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
margin-bottom: 14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
THE REALMS OF ASTARIA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width: 100%;&lt;br /&gt;
margin: 0 auto 18px auto;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Astaria.png|1000px|frameless|center|alt=Map of the Realms of Astaria]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
max-width: 760px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
font-size: 0.94em;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the continents, kingdoms, cities, and forgotten corners of&lt;br /&gt;
Astaria through maps charted, updated, and preserved by generations&lt;br /&gt;
of adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Maps&amp;diff=2325</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Maps&amp;diff=2325"/>
		<updated>2026-09-14T02:40:33Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**NOTOC**&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
max-width: 1120px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= PAGE INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
max-width: 850px;&lt;br /&gt;
margin: 0 auto 25px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.25em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
margin: 0;&lt;br /&gt;
padding-bottom: 10px;&lt;br /&gt;
border-bottom: 2px solid #8ea4b7;&lt;br /&gt;
color: #294866;&lt;br /&gt;
font-size: 1.8em;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maps of Astaria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
margin: 16px auto 10px auto;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years many adventurers have traveled the realms of Astaria.&lt;br /&gt;
A few have returned with maps of their journeys so future travelers&lt;br /&gt;
may find their way in these lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= REALM NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
border-bottom: 1px solid #c7d0d8;&lt;br /&gt;
padding: 16px 10px;&lt;br /&gt;
margin: 0 0 30px 0;&lt;br /&gt;
text-align: center;&lt;br /&gt;
line-height: 1.9;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 4px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPLORE THE REALMS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Altheon|Altheon]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Astaria|Astaria]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Ocean (Whispering Sea)|Whispering Sea]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Rimelands|Rimelands]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sakai|Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#New Sakai (Realm of the Sun)|New Sakai]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Schwarzwald|Schwarzwald]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Sunhillow|Sunhillow]]&lt;br /&gt;
 • &lt;br /&gt;
[[#Legacy Maps|Legacy Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 0.88em;&lt;br /&gt;
margin-top: 10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
☆ indicates one of the most recently updated maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ALTHEON ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altheon==&lt;br /&gt;
&lt;br /&gt;
===Continent &amp;amp; Settlements===&lt;br /&gt;
&lt;br /&gt;
[[:File:Altheon.jpg|Altheon Continent]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Britlee.jpg|Britlee &amp;amp; Ant Colony]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/britlee.gif Britlee]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Eastkeep.jpg|Eastkeep Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/eastkeep_tower.gif Eastkeep Tower]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Greenway.jpg|Greenway Village &amp;amp; Jungle]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grimwall-mountains.gif|Grimwall Mountains]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Gyp.jpg|Mercenary &amp;amp; Gypsy Camps]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/jungle.gif Jungle]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Lentide.jpg|Lentide Cove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Bogs.jpg|Sargaul Bogs]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Shdomo.jpg|Sh&amp;#039;Domo Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Siiko.jpg|Siiko Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/siiko.gif Siiko]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Starfall.jpg|Starfall]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/starfall2.gif Starfall]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Alcemetary.jpg|Thedgil Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grove.jpg|Treant Grove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/treant_grove.gif Treant Grove]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tree.jpg|Trehonna]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trehonna.gif Trehonna]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Valatar.jpg|Valatar]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Ant Colony====&lt;br /&gt;
&lt;br /&gt;
*[https://astariamud.com/maps/ants1f.gif Level 1]&lt;br /&gt;
*[https://astariamud.com/maps/ants2f.gif Level 2]&lt;br /&gt;
*[https://astariamud.com/maps/ants3f.gif Level 3]&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&lt;br /&gt;
[[:File:Sulthia.jpg|Sulthia (with Desert Oasis &amp;amp; Lost Library of Torlain)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Krys.jpg|Krysallis]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Westkeep====&lt;br /&gt;
&lt;br /&gt;
[[:File:Westkeep.jpg|Westkeep (including Maze &amp;amp; Roof)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Waste.jpg|Wastelands]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Orc.jpg|Orcguard Keep]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= ASTARIA ================================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astaria==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/Astarian_City_Map.pdf Astaria City Map]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Camp-Rrawl.gif|Camp Rrawl]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Cloverfield.png|Cloverfield]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Corn labyrinth.png|Corn Labyrinth]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Elemental-lighthouse.gif|Elemental Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grendelaire.jpg|Grendalaire Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Northeast_lighthouse.gif|Northeast Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Astaria_sewers.png|Sewers]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/shadowrealm.gif Shadowrealm]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Trollcaves.jpg|Troll Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trollcaves.gif Troll Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Vanubia Map.png|Vanubia]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Wildaren.jpg|Wildaren]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vestachelon Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WHISPERING SEA ========================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ocean (Whispering Sea)==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunkenship.jpg|Ghost Ship / Sunken Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/morigar.gif Morigar]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/pirateship.jpg Pirate Ship]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= RIMELANDS ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rimelands==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/rimelands.gif Rimelands]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Ogrecaves.jpg|Ogre Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ogrecaves.gif Ogre Caves]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SAKAI ================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sakai==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/sakai.jpg Sakai]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/sakaisewers.jpg Sakai Sewers]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ido.jpg Ido]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= NEW SAKAI ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Sakai (Realm of the Sun)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This area is under development, so there is the potential for changes&lt;br /&gt;
and additions without warning. But that&amp;#039;s okay--that&amp;#039;s what adventuring&lt;br /&gt;
is all about!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:File:New_Sakai.jpg|New Sakai Continent General Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SCHWARZWALD ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schwarzwald==&lt;br /&gt;
&lt;br /&gt;
[[:File:Schwarzwald.jpg|Schwarzwald]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= SUNHILLOW ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunhillow==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunhillow.jpg|Sunhillow City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/crystalcaves.jpg Crystal Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Firetemple.jpg|Fire Temple]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/firetemple.gif Fire Temple]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/marefields.gif Mare Fields]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Volcano.jpg|Volcano Area]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/volcanoarea.gif Volcano]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:zanni.jpg|Zanni Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= LEGACY MAPS ============================ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #eef1f4;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-top: 30px;&lt;br /&gt;
margin-bottom: 30px;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.1em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good, the bad, and the ugly—well, mostly older maps drawn by&lt;br /&gt;
past adventurers, sometimes literally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These maps are now part of Astaria&amp;#039;s legacy. Some may be outdated,&lt;br /&gt;
while others depict places that no longer exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 18px;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the history of Astaria through the [[Map Archives|Map Archives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP ============================== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
width: 100%;&lt;br /&gt;
margin: 35px auto 28px auto;&lt;br /&gt;
padding-top: 30px;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
margin-bottom: 14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
THE REALMS OF ASTARIA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width: 100%;&lt;br /&gt;
margin: 0 auto 18px auto;&lt;br /&gt;
text-align: center;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Astaria.png|1000px|frameless|center|alt=Map of the Realms of Astaria]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
max-width: 760px;&lt;br /&gt;
margin: 0 auto;&lt;br /&gt;
font-size: 0.94em;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the continents, kingdoms, cities, and forgotten corners of&lt;br /&gt;
Astaria through maps charted, updated, and preserved by generations&lt;br /&gt;
of adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
	<entry>
		<id>https://astariamud.com/w/index.php?title=Maps&amp;diff=2324</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://astariamud.com/w/index.php?title=Maps&amp;diff=2324"/>
		<updated>2026-09-14T02:32:47Z</updated>

		<summary type="html">&lt;p&gt;Elil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- ================= OUTER PAGE CONTAINER ================= --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ================= PAGE INTRODUCTION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align: center;&lt;br /&gt;
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letter-spacing: 5px;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maps of Astaria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the years many adventurers have traveled the realms of Astaria.&lt;br /&gt;
A few have returned with maps of their journeys so future travelers&lt;br /&gt;
may find their way in these lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP FEATURE ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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width: 100%;&lt;br /&gt;
margin: 0 auto 28px auto;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= WORLD MAP ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width: 100%;&lt;br /&gt;
margin: 0 auto 18px auto;&lt;br /&gt;
text-align: center;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Astaria.png|1000px|frameless|center|alt=Map of the Realms of Astaria]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;p style=&amp;quot;&lt;br /&gt;
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color: #64748b;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the continents, kingdoms, cities, and forgotten corners of&lt;br /&gt;
Astaria through maps charted, updated, and preserved by generations&lt;br /&gt;
of adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 0.9em;&lt;br /&gt;
margin-top: 16px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
☆ indicates one of the most recently updated maps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= REALM NAVIGATION ================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
border-top: 1px solid #c7d0d8;&lt;br /&gt;
border-bottom: 1px solid #c7d0d8;&lt;br /&gt;
padding: 16px 10px;&lt;br /&gt;
margin: 0 0 30px 0;&lt;br /&gt;
text-align: center;&lt;br /&gt;
line-height: 1.9;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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font-size: 0.78em;&lt;br /&gt;
letter-spacing: 2px;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 4px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EXPLORE THE REALMS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size: 0.98em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[#Altheon|Altheon]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Astaria|Astaria]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Ocean (Whispering Sea)|Whispering Sea]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Rimelands|Rimelands]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Sakai|Sakai]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#New Sakai (Realm of the Sun)|New Sakai]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Schwarzwald|Schwarzwald]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Sunhillow|Sunhillow]]&lt;br /&gt;
&amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Legacy Maps|Legacy Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= ALTHEON ================================ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altheon==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Continent &amp;amp; Settlements===&lt;br /&gt;
&lt;br /&gt;
[[:File:Altheon.jpg|Altheon Continent]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Britlee.jpg|Britlee &amp;amp; Ant Colony]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/britlee.gif Britlee]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Eastkeep.jpg|Eastkeep Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/eastkeep_tower.gif Eastkeep Tower]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Greenway.jpg|Greenway Village &amp;amp; Jungle]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grimwall-mountains.gif|Grimwall Mountains]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Gyp.jpg|Mercenary &amp;amp; Gypsy Camps]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/jungle.gif Jungle]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Lentide.jpg|Lentide Cove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Bogs.jpg|Sargaul Bogs]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Shdomo.jpg|Sh&amp;#039;Domo Tower]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Siiko.jpg|Siiko Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/siiko.gif Siiko]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Starfall.jpg|Starfall]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/starfall2.gif Starfall]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Alcemetary.jpg|Thedgil Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grove.jpg|Treant Grove]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/treant_grove.gif Treant Grove]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tree.jpg|Trehonna]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trehonna.gif Trehonna]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Valatar.jpg|Valatar]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Ant Colony====&lt;br /&gt;
&lt;br /&gt;
*[https://astariamud.com/maps/ants1f.gif Level 1]&lt;br /&gt;
*[https://astariamud.com/maps/ants2f.gif Level 2]&lt;br /&gt;
*[https://astariamud.com/maps/ants3f.gif Level 3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&lt;br /&gt;
[[:File:Sulthia.jpg|Sulthia (with Desert Oasis &amp;amp; Lost Library of Torlain)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Krys.jpg|Krysallis]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Westkeep====&lt;br /&gt;
&lt;br /&gt;
[[:File:Westkeep.jpg|Westkeep (including Maze &amp;amp; Roof)]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Waste.jpg|Wastelands]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Orc.jpg|Orcguard Keep]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= ASTARIA ================================ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astaria==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/Astarian_City_Map.pdf Astaria City Map]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Camp-Rrawl.gif|Camp Rrawl]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Cloverfield.png|Cloverfield]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Corn labyrinth.png|Corn Labyrinth]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Elemental-lighthouse.gif|Elemental Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Grendelaire.jpg|Grendalaire Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Northeast_lighthouse.gif|Northeast Lighthouse]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Astaria_sewers.png|Sewers]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/shadowrealm.gif Shadowrealm]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Trollcaves.jpg|Troll Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/trollcaves.gif Troll Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Vanubia Map.png|Vanubia]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Wildaren.jpg|Wildaren]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vestachelon Cemetery]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= WHISPERING SEA ========================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ocean (Whispering Sea)==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunkenship.jpg|Ghost Ship / Sunken Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/morigar.gif Morigar]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/pirateship.jpg Pirate Ship]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= RIMELANDS ============================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rimelands==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/rimelands.gif Rimelands]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Ogrecaves.jpg|Ogre Caves]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ogrecaves.gif Ogre Caves]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= SAKAI ================================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sakai==&lt;br /&gt;
&lt;br /&gt;
[https://astariamud.com/maps/sakai.jpg Sakai]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/sakaisewers.jpg Sakai Sewers]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/ido.jpg Ido]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= NEW SAKAI ============================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Sakai (Realm of the Sun)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
margin-bottom: 15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This area is under development, so there is the potential for changes&lt;br /&gt;
and additions without warning. But that&amp;#039;s okay--that&amp;#039;s what adventuring&lt;br /&gt;
is all about!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:File:New_Sakai.jpg|New Sakai Continent General Overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= SCHWARZWALD ============================ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schwarzwald==&lt;br /&gt;
&lt;br /&gt;
[[:File:Schwarzwald.jpg|Schwarzwald]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= SUNHILLOW ============================== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #f5f7f9;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 22px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-bottom: 22px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunhillow==&lt;br /&gt;
&lt;br /&gt;
[[:File:Sunhillow.jpg|Sunhillow City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/crystalcaves.jpg Crystal Caves]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Firetemple.jpg|Fire Temple]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/firetemple.gif Fire Temple]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/marefields.gif Mare Fields]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Volcano.jpg|Volcano Area]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://astariamud.com/maps/volcanoarea.gif Volcano]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:zanni.jpg|Zanni Village]] &amp;#039;&amp;#039;☆&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ================= LEGACY MAPS ============================ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ========================================================= --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
background: #eef1f4;&lt;br /&gt;
border: 1px solid #aeb9c5;&lt;br /&gt;
border-radius: 6px;&lt;br /&gt;
padding: 24px;&lt;br /&gt;
box-sizing: border-box;&lt;br /&gt;
margin-top: 30px;&lt;br /&gt;
margin-bottom: 20px;&lt;br /&gt;
text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
color: #b89b5b;&lt;br /&gt;
font-size: 1.1em;&lt;br /&gt;
letter-spacing: 5px;&lt;br /&gt;
margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
✦ ✧ ✦&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy Maps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good, the bad, and the ugly—well, mostly older maps drawn by&lt;br /&gt;
past adventurers, sometimes literally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;&lt;br /&gt;
font-style: italic;&lt;br /&gt;
color: #64748b;&lt;br /&gt;
line-height: 1.6;&lt;br /&gt;
max-width: 720px;&lt;br /&gt;
margin: 15px auto;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These maps are now part of Astaria&amp;#039;s legacy. Some may be outdated,&lt;br /&gt;
while others depict places that no longer exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top: 18px;&lt;br /&gt;
font-size: 1.05em;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explore the history of Astaria through the [[Map Archives|Map Archives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elil</name></author>
	</entry>
</feed>